Homebrew Shardmind of Spelljammer Species Details
Physical Qualities
Shardminds are crystalline creatures consisting of hundreds of small shards of translucent green, Blue, red, or Purple crystal assembled into humanoid form and animated by a force of pure psionic energy. Shardminds choose their forms to mimic the shapes of humanoids; some take on forms that seem more masculine, while others appear more feminine. A shardmind's animating force glows dimly from within each of its component shards, emanating most brightly from where the eyes of a natural humanoid would be. This inner light sheds dim light in a shardmind's space, but a shard mind individual can squelch the light with an instant's concentration-in order to hide in the dark, for example.
The crystalline fragments making up a shardmind's body are in constant, silent motion, almost like the circulation of blood. When a shardmind is stunned or unconscious, it might lose control of the tight mental reins that keep its body in humanoid form, a few shards slipping free into orbits around its body until the shardmind regains control.
DM Notes
My shardminds were made to be the opposite of the Mind Flayer.
History
Shardminds are sentient fragments of the Living Gate, which once stood at the pinnacle of the intricate lattice of the Astral Sea. Beyond the gate lay the alien Far Realm, and the gate's destruction during the Dawn War resulted in the rise of the mind flayer empire. Though Ioun's power holds the portal closed, shardminds seek to guard the Astral Sea
Society
Shardminds are living creatures only in the loosest sense. Their crystalline bodies require no sustenance, and they don't breathe. They don't need sleep, though they must still rest for four hours to gain the benefits of an extended rest. They don't have gender and don't reproduce, but the shardminds alive today aren't the same ones that sprang to life during the Dwan war. Shardminds say that the Living Gate shattered into countless fragments, and each time an awakened shardmind is killed, another one somewhere in the universe stirs to consciousness.
Shardminds are fragments of pure thought given life and substance. They are logical, emotionally distant, and naive to the ways of society in the world. Some approach life with innocent curiosity, eager to embrace the wealth of experiences the world has to offer, while others remain reserved and aloof, bearing a higher purpose in mind at all times. Though they often seem dispassionate, when a strong emotion seizes them, they experience it powerfully.
Past In Spelljammer
The Shardminds are crystalline guardians of the Astral Sea, they are one of the driving forces with the help of the Gith that drove the mind flayer back.
Shardmind Name
Shardmind Names: Amazu, Arshati, Aiel, Balaniri, Balaya, Cyan, Dihu, Durulazu, Grond, Hunraya, Kuatum, Kushu, Luyua, Maniraya, Ruani, Ruayara, Runnashtu, Sanati, Shinai, Sumazu, Tabbu, Tabyara, Tiruta, Tol, Trann.
Shardmind of Spelljammer Traits
Your Shardmind character has the following traits.Astral flight
Shardmind's can fly up to 30 feet in the Astral Sea, for a duration of 10 minutes. This resets after a long rest.
Ability Score Increase/Crystal Type
You can one other ability score of your choice increases by 1.
| CRYSTAL TYPE | QUIRK |
|---|---|
| Amber (Constitution) | Constitution score increases by 2, Constitution saving throws increases by 2 and advantage in constitution ability checks. |
| Amethyst (Intelligence) | Intelligence score increases by 2, both Intelligence saving throws and Intelligence skill are increased by 2. |
| Aventurine (Wisdom) | Wisdom score increases by 2, both Wisdom saving throws and Wisdom skill are increased by 2. |
| Citrine (Charisma) | Charisma score increases by 2, both Charisma saving throws and Charisma skill are increased by 2. |
| Ruby (Strength) | Strength score increases by 2, both Strength saving throws and Strength skill are increased by 2. |
| Sapphire (Dexterity) | Dexterity score increases by 2, both Dexterity saving throws and Dexterity skill are increased by 2. |
Age
Alignment
The Shardmind race has spent thousands of years tending gardens of living crystal. Due to this, they are familiar with order and routine and have a strong lawful bent. They are scarcely evil and are usually good or neutral.
Size
The average height of a shardmind is 5' 9"–6'9". Your size is Medium.
Speed
Your base walking speed is 30 feet and you can fly equal to your walking speed but only in the Astral Sea.
Diamond Mind and Body
You were created to have remarkable fortitude, represented by the following benefits:
- You are immune to poisoned affects
- Your thoughts can't be read by any means, you have resistance to psychic damage and advantage against being charmed.
- You are immune to disease and Poison.
- You don’t need to eat, drink, or breathe.
- You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.
- You have proficiency in a you can choose one skills and one skill or tools to be proficient.
Crystal Skin
Your body has a Crystal layer that gains +1 bonus to Armor Class.
Shardmind Ability
Shardmind's can choose an ability to fight against psychic damage or mind control, they can use this ability once plus their proficiency bonus both come back after a shot rest and both can be used as a bonus actions and a reaction.
Piece Of Mind. Once plus your proficiency bonus per short rest as a reaction, you can half any psychic damage done to any creatures within 30 feet of you. The amount of creatures that you can grant temporary psychic resistances to is equal to your proficiency bonus.
Or
Psychic Defence. Once plus your proficiency bonus per short rest as a reaction, you can half any psychic damage done to any creatures within 30 feet of you. The amount of creatures that you can grant temporary psychic resistances to is equal to your proficiency bonus.
Languages
You can speak, read, and write Common and two other languages of your choice. All Shardmind can speak telepathically but only if other Shardmind.
Comments