Homebrew Dryad Species Details
The dryads of Niammda originate from the Feywild. They found their way to the Material Plane of Niammda after the creation of the Planar Gate of the Feywild. Since then, they have inhabited many of the forests throughout Niammda, often acting as their protectors. They are often recluse, and few find their way into society. Those who do are often exiled or forced out of their homes due to natural disaster or humanoid intervention.
Dryad Traits
As a dryad, you have the following racial traits.Age
Although Dryad growth is unrecorded, they normally claim to reach maturity around 50 years of age. There are no recorded natural deaths of these people, so it is unknown how long they live until.
Size
You are Medium.
Speed
Your walking speed is 30 feet.
Fey
You are a fey.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Magic Resistance
You have advantage on saving throws against spells.
Innate Spellcasting
You know the druidcraft cantrip. Starting at 3rd level, you can cast the faerie fire spell with this trait, without requiring a material component. Starting at 5th level, you can also cast the barkskin spell w1ith this trait, without requiring a material component. Once you cast faerie fire or barkskin with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Languages
Your character can speak, read, and write Common and Sylvan.
Previous Versions
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