Homebrew Song Dragon Species Details

Little Lives.  Despite their innate power, song dragons prefer to dwell among people that many other dragons might perceive as "lesser" creatures.  To do so, they take on human form.  Curiously, whatever the sex of a song dragon, their human form is always that of an attractive woman between the ages of 20 to 30.  It is unclear why their human form is restricted in this way.  Perhaps it is merely a matter of choice, and this form is seen by the dragons as aesthetically idea.  Song dragons are fantastic actors, and those they interact with typically have no idea of their true identity.

Agents of Good.  While they may not make the most of their natural-born power, song dragons seldom live uninteresting lives.  Many choose to serve or cooperate with powerful individuals, groups or organizations whose causes align with their sensibilities.  They believe in causes that preserve, renew, and protect the land, or the community they choose to live in.  Some song dragons may be perceived as great heroes of humanity, while others choose to keep their acts of heroism just as secret as their true form.

True Form. Starting at level 3, for up to one hour, you may take an action to transform into your draconic form based on your character level. This ability can only be used once per day and is only regained after taking a long rest. When you transform, any items you had on your person transform with you. You have advantage on Intimidation checks made in this form. While in dragon form, you have the following four attacks: Bite, Claw, Tail Swipe, or Breath.

Battle's Song.  Whatever their form, song dragons prefer to strike quickly and mercilessly, ending a fight as soon as possible.  In their dragon form they sing joyously as they fight, and it is this habit for which they are named.  It is not uncommon for the habit to extend to the song dragon's human form, in which they may chant battle hymns or other songs of war.  The song dragon is no fool, and they will remain silent if their song would endanger allies or prevent the success of their own attack.  In human form, song dragons typically prefer to use weapons with a slashing edge.

 

Ancient Charisma

You have proficiency in the Deception and Performance skills.

Ability Score Increase

Your Charisma score increases by 2, and one other ability score of your choice increases by 1.

Age

Song Dragons grow quickly.  They always appear to be between 20-30 years old while in human form, however they can live to be over 3000 years old.

Alignment

Song dragons are always either chaotic good or chaotic neutral.

Size

In human form, Song Dragons vary widely in height and build, from barely 5 feet to well over 6 feet tall.  Regardless of your position in that range, your size is medium.

In dragon form, Song Dragons vary according to their age.

  • Song Dragon Wyrmling - Medium size, taking up 5x5 ft. with a reach of 5 ft.
  • Young Song Dragon - Large size, taking up 10x10 ft. with a reach of 5 ft. (10 ft. with bite)
  • Adult Song Dragon - Huge size, taking up 15x15 ft. with a reach of 10 ft. (15 ft. with bite)
  • Ancient Song Dragon - Gargantuan size, taking up 20x20 ft. with a reach of 15 ft. (20 ft. with bite)

Speed

Your base walking speed is 30 feet in human form.

 In dragon form, Song Dragons vary in speed.

  • Song Dragon Wyrmling - Your base walking and climbing speed are 30 feet.  Your fly speed is 60 feet.
  • Young Song Dragon - Your base walking and climbing speed are 40 feet.  Your fly speed is 80 feet.
  • Adult Song Dragon - Your base walking and climbing speed are 40 feet.  Your fly speed is 80 feet.
  • Ancient Song Dragon - Your base walking and climbing speed are 40 feet.  Your fly speed is 80 feet.

Damage Immunities

You have Immunity to Lightning and Poison damage in dragon form.

Languages

All (innate tongues ability)

Vision

While in dragon form your senses are heightened.

  • Song Dragon Wyrmling - Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
  • Young Song Dragon - Blindsight 30 ft., Darkvision 120 ft., Passive Perception 17
  • Adult Song Dragon - Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22
  • Ancient Song Dragon - Blindsight 60 ft., Darkvision 120 ft., Passive Perception 27

A Song Dragon's Lair.  A song dragon is seldom fought in its lair - because its lair is the community in which their human home stands.  The song dragon would seek to do battle anywhere else rather than risk the safety of their friends, and would only transform there, knowing the risk of being discovered, in the most dire of emergencies.  The song dragon can use its lair actions in both dragon and human form.

Lair Actions:

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row.

  • The very cobbles of the dragon's home city become its to command, as it chooses a 10-foot-square area on the ground that it can see within 120 feet of it.  Each creature on the ground in that area when the effect begins must succeed at a DC 15 Strength saving throw or be unable to move their feet from the ground on which they stand, becoming Restrained.  A creature can take an action to attempt a DC 15 Strength check, freeing itself or another creature within its reach and ending the Restrained condition on a success.  Moving within the affected area costs double movement for the distance traveled.  On initiative count 20 on the next round, the effect grows more powerful for anyone still stuck, and the Strength DC to work free increases to 20.
  • The dragon chooses a 30-foot-square area on the ground it can see within 120 feet of it.  Anyone starting their turn within that area must make a DC 15 Wisdom saving throw the moment they attempt to move.  If they fail, they see obstacles where there are none and paths that don't exist.  They end up anywhere the dragon wishes them to be, within the limits of their movement.  Once a creature has successfully saved against this effect, they see through the illusion.  This effect lasts until the dragon uses their lair action again or until the dragon dies.
  • The dragon chooses one creature within 120 feet of it.  It does not have to see the target creature, but it must know they are within range.  The dragons sings a beautiful, haunting song.  The creature perceives the song in their own native tongue, and the words they hear speak to their personal desires, hopes, or heartaches.  The creature must succeed at a DC 15 Wisdom saving throw or be enamored of the song dragon, becoming Charmed.  They may repeat the saving throw at the end of their turns.  This effect lasts until the dragon uses their lair action again, until the dragon dies, or until the target creature succeeds at their saving throw.

Regional Effects:

The region containing a legendary song dragon's lair is warped the dragon's magic, which creates one or more of the following effects:

  • Intelligent creatures within the town in which the dragon lives feel joyous, and at peace.  Good-aligned creatures in particular feel like this town is lovely, and would make an excellent place to settle.
  • The dragon can use tiny beasts such as rodents and birds within the town as its eyes and ears.  They are unaware of its presence in their mind.
  • The town in which the dragon lives seems better kept and more beautiful than efforts on the part of its citizens can explain.  The citizens assume someone else is responsible, but tend not to question who or how.

Song Dragon Traits

"It's natural, particularly for song dragons. We differ from the rest of our kind in a number of ways, and one is that we're particularly at home in human guise. We spend the majority of our time that way. We have a legend that our earliest ancestors were entirely human, until a god blessed them with the power to transform. ” — Karasendrieth the Song Dragon

Ability Score Increase

Your Charisma score increases by 2, and one other ability score of your choice increases by 1.

Song Dragon - Wyrmling

Wyrmling: Level 3-6

For up to one hour, you may take an action to transform into your draconic form based on your character level. This ability can only be used once per day and is only regained after taking a long rest. When you transform, any items you had on your person transform with you. You have advantage on Intimidation checks made in this form.

Size

Medium size, taking up 5x5 ft. with a reach of 5 ft.

Speed

Your base walking and climbing speed are 30 feet.  Your fly speed is 60 feet.

Damage Immunities

You have Immunity to Lightning and Poison damage in dragon form.

Languages

All (innate tongues ability)

Vision

Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14

Attacks

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6) poison damage.

Electric Gas Breath (Recharge 5–6). The dragon exhales electric gas in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 21 (6d6) lightning damage on a failed save, or half as much damage on a successful one.

The exuded gas is blue in color and could silence creatures in its way, snuffed out mundane and magical flames, prevented discharge of fire, heat, electricity, and dispelled illusions. The gas a song dragons' breath creates remains in place for up to 1 minute and is unaffected by normal or magical wind.

 

 

Song Dragon - Young

Young: Level 7-12

For up to two hours, you may take an action to transform into your draconic form based on your character level. This ability can only be used twice per day and is only regained after taking a long rest. When you transform, any items you had on your person transform with you. You have advantage on Intimidation checks made in this form.

Size

Large size, taking up 10x10 ft. with a reach of 5 ft. (10 ft. with bite)

Speed

Your base walking and climbing speed are 40 feet.  Your fly speed is 80 feet.

Damage Immunities

You have Immunity to Lightning and Poison damage in dragon form.

Languages

All (innate tongues ability)

Vision

Blindsight 30 ft., Darkvision 120 ft., Passive Perception 17

Attacks

Multiattack. The dragon makes two attacks with its bite or with its claws. Alternatively, the dragon may make one attack with its breath.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 2) piercing damage plus 4 (2d6) poison damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Electric Gas Breath (Recharge 5–6). The dragon exhales electric gas in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) lightning damage on a failed save, or half as much damage on a successful one.

The exuded gas is blue in color and could silence creatures in its way, snuffed out mundane and magical flames, prevented discharge of fire, heat, electricity, and dispelled illusions. The gas a song dragons' breath creates remains in place for up to 2 minutes and is unaffected by normal or magical wind.

 

Song Dragon - Adult

Adult: Level 13-17

For up to three hours, you may take an action to transform into your draconic form based on your character level. This ability can only be used three times per day and is only regained after taking a long rest. When you transform, any items you had on your person transform with you. You have advantage on Intimidation checks made in this form.

Size

Huge size, taking up 15x15 ft. with a reach of 10 ft. (15 ft. with bite)

Speed

Your base walking and climbing speed are 40 feet.  Your fly speed is 80 feet.

Damage Immunities

You have Immunity to Lightning and Poison damage in dragon form.

Languages

All (innate tongues ability)

Vision

Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22

Attacks

Multiattack. The dragon makes two attacks with its bite or with its claws. Alternatively, the dragon may make one attack with its breath or tail.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 2) piercing damage plus 6 (3d6) poison damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (1d12 + 6) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Electric Gas Breath (Recharge 5–6). The dragon exhales electric gas in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (18d6) lightning damage on a failed save, or half as much damage on a successful one.

The exuded gas is blue in color and could silence creatures in its way, snuffed out mundane and magical flames, prevented discharge of fire, heat, electricity, and dispelled illusions. The gas a song dragons' breath creates remains in place for up to 3 minutes and is unaffected by normal or magical wind.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Song Dragon - Ancient

Ancient: Level 18-20

For up to three hours, you may take an action to transform into your draconic form based on your character level. This ability can only be used three times per day and is only regained after taking a long rest. When you transform, any items you had on your person transform with you. You have advantage on Intimidation checks made in this form.

Size

Huge size, taking up 20x20 ft. with a reach of 15 ft. (20 ft. with bite)

Speed

Your base walking and climbing speed are 40 feet.  Your fly speed is 80 feet.

Damage Immunities

You have Immunity to Lightning and Poison damage in dragon form.

Languages

All (innate tongues ability)

Vision

Blindsight 60 ft., Darkvision 120 ft., Passive Perception 27

Attacks

Multiattack. The dragon makes two attacks with its bite or with its claws. Alternatively, the dragon may make one attack with its breath, tail or frightful presence.

Bite. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 6 (3d6) poison damage.

Claw. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22(4d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 17 (2d12 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Electric Gas Breath (Recharge 5–6). The dragon exhales electric gas in a 60-foot cone. Each creature in that area must make a DC 23 Constitution saving throw, taking 77 (22d6) lightning damage on a failed save, or half as much damage on a successful one.

The exuded gas is blue in color and could silence creatures in its way, snuffed out mundane and magical flames, prevented discharge of fire, heat, electricity, and dispelled illusions. The gas a song dragons' breath creates remains in place for up to 3 minutes and is unaffected by normal or magical wind.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

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