Homebrew Ashandre Species Details
Living in active volcanoes and other thermal active regions Ashandre, also called the children of the Ash or Vulcanic Shadows, are basically sentient piles of Ashes.They can take any physical form they want. It is said that that they are a creation of the Traveller (Artagan).
Like the Changelings they also have the ability to shift their form freely, however because they are made of Ash the shifting abilitys of the Ahsandre are far less restricted. It is a natural instinct of this species to have the desire to adept perfectly to their environment.
Ashandre are bound to their birthplace and because of that are unable to leave it, a curse said to be placed on them by the gods of the Sovereign Host. The only way to get rid of this curse is to be in the center of vulcanic erruption that has enough force to destroy mountains or with comparable power. Even for an Ashandre this would be very dangerous. That is the reason why not many Ashandre strive through the rest of the world.
Ashandre Traits
You have the following racial traitsAbility score Increases
Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. Follow this rule regardless of the methos you use to determine the scores, such as rolling or point buy
Shapechanger
As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight. You can't duplicate the appearance of a creature you've never seen. In your natural form you can shape your ashern body like an amoeba.
- You stay in the new form until you use an action to revert to your true form, take too much damage or until you die.
- Also if your mind gets affected by something it also affects your physical form.
Travel to Learn
Due to your connection with the Traveller you gain proficiency with one of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion.
Copycat
The natural desir of your species to adept has given them this power. If you manage to touch a creature or a special item you can copy one unique ability of this creature or thing and use it as your next action. Magical abilities can only be copied by magic users of this species.
To see if you succeed in Copying roll a d10, if you are above 5 you succeed. If you fail the touched creature or item gets some of your power (exact consequences discuss with your DM)
Languages
You can speak, read, and write Common and two other languages of your choice.
Previous Versions
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