Homebrew Plantfolk Species Details
As if the leaves had become sentient, the creature walked towards the half-elf with a confused expression on its “face”.
“Do you know the directions to the Great Wizard?” the plantfolk asked the half-elf and got a pretentious expression in return.
“You think you are deserving of his presence, a walking collection of weed,” he rhetorically asked.
“Do you know it or not,” the plantfolked pronounced, progressively getting more and more annoyed.
“Of course, but I wouldn’t tell some wandering larvae buffet,” the half-elf answered back, now laughing at his own jokes.
After some bantering, the plantfolk left in the given directions, while the half-elf was screaming, tied to a tree upside down.
Being the current descendants of the ancestors, who came from a normal forest, granted sentience by an unknown mighty being, these creatures' most defining characteristic is their curiosity. For what they curiously seek varies from individual to individual, but they all seek some kind of knowledge or understandning. While most plantfolk just study, this curiosity results in some plantfolk becoming adventures, learning about their companions, while possibly seeking some great answer to an unanswered question.
Slender and Leafy
Plantfolk are, as the name suggets, plant-like, though not as much as their ancestors. Plantfolk vary a lot in terms of what plants they posses, some being of only one plant species, to some being a whole garden of different flowers. They are taller than humans on average, standing from slightly taller than 5 feet tall to well over 6 feet. They are quite slender and, because of their lack of meat on their body, generally weigh less than 80 pounds despite their height. Males and females are indistinguishable in terms of height and weight. Because of their shorter life spans, generally not living more than 60 years, they are more lively and busy than most races, and tend to be easy to impress.
Isolated Clans and Curiosity
Plantfolk generally don't live in communities where other races live, being mostly isolated from sentient non-plantfolk races. Rather, they live in clans of plantfolk, in which they generally stay til death, or until they go out to see the world and satisfy their curiosity.
With the wish to further their knowledge, some plantfolk travel the world to see its wonders. Some travel to gather knowledge. Others to find the answers they seek. If they can find companions to travel with, they will almost always take the opportunity, either to learn from their behavior, or to share their adventures with.
Plantfolk Names
Plantfolk generally have two names, a given name and a clan name. Given names are generally not categorized into male and female names, and are generally deprived from a species of plants, or a plant-related aspect. This will generally be a plant they themselves consist of, but this isn't always the case. The clan name is the name of their clan of origin. While all clans stem from the same ancestry, these may vary widely, from plant names to names of events, to those barely pronounceable by those who aren't plantfolk themselves.
Plantfolk Names: Rosellia, Blossom, Thorn, Thistle, Bushus, Leafer, Fernus, Moss, Cactis.
Clan Names: Forest, Phtlung, The Great Harvest, Rose Throne, Blossoming Tree, Grass Gathering, Uiygatressy.
Plantfolk Traits
As a plantfolk, you have certain racial traits in common with the rest of your kind from your shared ancestry.Ability Score Increase
Your Intelligence score increases by 2, and your Wisdom score increases by 1.
Age
Plantfolk mature at a faster rate than humans, being as developed as a 10-year-old by the time they reach 2 years of age. They reach adulthood at about 10 years of age. Their bodies age faster, and they rarely live longer than 60 years.
Alignment
The curiosity of the plantfolk often leave them with chaotic tendencies, though a neutral or lawful plantfolk isn't uncommon. Whether a plantfolk is evil or good is generally dependent on which direction their curiosity leads them.
Size
Plantfolk range from a bit over 5 to well over 6 feet tall and generally have slender builds, generally weighing less than 80 pounds . Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
As a gift from your forest-living ancestors, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Natural Ancestry
You have proficiency in the Nature skill.
Curious Familiarity
You know the mending cantrip. When you reach 3rd level, you can cast the locate animals or plants spell, but only as a ritual. When you reach 5th level, you can cast the speak with plants spell once with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells.
Languages
You can speak, read, and write Common and Primordial.
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Comments
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Posted Dec 25, 2019Quick question: Wouldn't Sylvan be a more fitting language instead of Primordial?
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Posted Dec 26, 2019With them being elemental in nature (no pun intended) rather than fey, primordial is a better fit.