Homebrew Deep Scion Species Details

The worlds are filled with tales of the deep sea, some speak of the great leviathans, others of a far more ancient evil lurking somewhere far deeper below the waves. These strange remnants of a lost people found at the edge of unknown depths where even Triton do not roam, the Scion are a society of almost entirely antagonistic agrarian culture that breeds leviathans of the deep in name of the great kraken, otherwise known as the world serpent Jormungundr it is said by their eldest and wisest that they are birthed from the scales that shed away from it's belly given life by the harrowing howls of it's ever present rage.

Deep Scion Traits

Do not tread the depths the Scions call home.

Lurker of The Depths

Your true nature as a Scion of the deep can be hidden with an innate shape changing ability, this allows you to hide amongst the average surface dwellers with ease, however, doing so limits access to your innate gifts. As a bonus action you may shift from your hidden form and back to your true form, in your true form you gain a swim speed of 30 ft. but have a reduced walking speed of 25 ft. In this form your natural weapons are of great use allowing you to use claw attacks in place of unarmed strikes dealing 1D6 slashing damage or instead bite attacks dealing 1D4 piercing damage, these attacks are considered natural weapons, your innate psionic link to the aquatic creatures around you allows you to locate wildlife within 1 mile so long as you are submerged in water.

You can use this ability 3 times each dawn and must take a long rest before using this ability again or risk fatigue, each dawn that you attempt to use this ability without a long rest you gain a level of exhaustion.

Willful Wailing

As an action once per long rest you may emit a horrible wail causing the sounds of terror to be heard as far as 300 ft. any creature within a 30 ft. range of you must make a wisdom saving throw, DC equals 10 + your wisdom modifier, on a fail a creature is stunned until the end of their next turn. If used again on the same target after a failed saving throw they take 1D8 psychic damage, while submerged you can telepathically communicate memories of the past 24 hours to those of your choosing up to a total number of creatures equal to your wisdom modifier.

Instincts of The Scion

You gain proficiency in two of the following skills of your choice: Deception, Insight, Stealth, Sleight of Hand or Persuasion.

Age

Scion reach adulthood in their sixties and live just under a 1000 years of age if they live their life within water, most Scion that live upon the surface have a reduced life span living approximately up to 500 years of age.

Size

Scion vary widely in height and build, from barely 5 feet to well over 7 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your walking speed is 25 feet.

Languages

You can speak, read, and write Common and Deep Speech. Deep Scion typically learn the languages of Jormungundr. They are fond of sprinkling their speech with words borrowed from Common: Human curses, regional musical expressions, military phrases, and so on.

Comments

Posts Quoted:
Reply
Clear All Quotes