Homebrew Plantaen Species Details

 

"Civilizations rise then fall and kings give way to tyrants. Even stone crumbles under it's own weight with time.

However, life endures, adapting and evolving.

"You reap what you sow", nothing is more true of the laws of nature."

 — Albafrax Vegrandis, "At A Centuries End"

 

Balance


 Like a weed growing in the cracks of a busy road, or flowers blooming out of volcanic ash. The Plantaen species are an adaptive and resilient one, found in the most remote places where the most exotic flora and fauna can observed. To see, let alone hear a Plantaen speak is a rare experience, its in their nature to avoid places where humanoid life takes residence. When life is threatened or nature desecrated the Plantaen rise to its' defense. Plantaen don't expect a perfect world, chaos is an important part of nature, they understand this. Though the morality of good and evil is mostly lost on them. All Plantaen seek balance, in the world and in themselves. However, their understanding of life outside of their own society is limited. 

 

Adaption


 The physiology of the Plantaen is as diverse as the plethora of biomes in the world. Some resemble Myconids or Treants, others appear as anthropomorphic vines and flowers. All Plantaen are products of their environments. A Plantaen that blooms in the isolated area of an oasis in an expansive dessert may have a means to find and store water. A Plantaen living on the outskirts of a diverse village may learn multiple languages, or have a way commune with local flora to protect the residence from natural disasters or famine. Even with the diversity of the species their innate racial traits are essentially the same. They do not require food, oxygen or sleep, but rely heavily on the consumption of water and radiant light to avoid exhaustion. Their unique evolution make them naturally resistant to being influenced by other creatures, though Plantaen have strong empathic connections to natural flora.

 

Isolation


 Plantaen have the natural ability to speak with plants and animals, most in their species prefer the company of such creatures to that of humanoids. Spending most of their eternal lifespan in the company of life more similar to their own. Even though it is uncommon to see Plantaen in the company of different species, it is very rare to see Plantaen in the same place as other Plantaen. Due to their isolated places of origin and adaption to unique environments it is just statistically very seldom they find each others company.

 

Evolution


 The world is in a perpetual state of change, by far the strongest tool in the Plantaen's abilities is that they are constantly adapting internally and externally with their environment. These creatures seek to aid the world as they see fit, while also looking for tools and skills to progress their personal agenda. 

 

Plantaen Traits

The Plantaen race is full of variation and diversity. Most Plantaen are unique and have specified adaptions to their place of origin.

Radiant Repose

When you use hit die to recover hit points and you are within an area of sunlight, regain hit points equal to the hit die maximum. 

Ability Score Increase

Choose two Ability Scores those scores each increase by 1.

Age

A typical Plantaen is between 500 - 1,000 years old.  It's widely believed that Plantaen actually have indefinite lifespans, but often parish due to their inability to adapt to humanoid inhabited environments.

Size

Your size ranges from small to large, depending on your size you will gain certain advantages and disadvantages. Please choose a character size from the expanded list.

Small
  • Due to your small size you can move through the space of any creature that is of a size larger than yours. Though your small stature gives you Disadvantage on Athletics checks.
Medium
  • You are of average height and weight and do not gain any bonuses or handicaps due to your build.
Large
  • You are larger and more hearty than most, making it more difficult for you to avoid detection. Gain +1 to your Constitution ability score and Disadvantage on Stealth checks.

Alignment

Most Plantaen are Neutral and are indifferent to the world of politics and humanoid psychology.

Speed

Your base walking speed is 30 feet.

Naive Nature

Plantaen are mostly isolated in nature and indifferent to humanoid societies and history.

Foreign Biology

Plantaen life is different in many ways to other humanoids.

  • You don’t need to eat, or breathe, but you can ingest food and drink if you wish. Though you do require water and sunlight to survive, a lack of either or both of these can cause Exhaustion.
  • You don’t need to sleep and don’t suffer the effects of Exhaustion due to lack of rest, and magic can’t put you to sleep. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events at Disadvantage.

Evolved Defenses

Due the Plantaen species originating from non-human plant based life, you are vulnerable to Fire damage. Also you are immune to being Charmed and resistant to Radiant damage. 

Plantaen adapt to their environments by utilizing certain forms of defense. These forms range from physical or mental, to even reducing incoming hits from weapons or elemental damage attacks. Please choose from the expanded list below.

Strong Body
  •  You've evolved some type of carapace, hide or bark. While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Sharp Mind
  •  You've adapted to have a razor sharp focus allowing you a to mitigate and avoid damage in combat. While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier. You can use a shield and still gain this benefit.
Resistance
  •  You have adapted to a hostile environment. Gain resistance to your choice of damage type. Please select from the expanded list of damage types.

Expanded Resistance List

Please choose a damage type that you are resistant to.

Acid, Cold, Lightening, Necrotic, Physical, Poison, Psychic, Thunder.

Adaptive Vision

Your senses have adapted to heighten your awareness. Choose a type of Adaptive Vision from the expanded list below.

Blindsight 30ft.
  • Using non-visual senses, such as sensitivity to vibrations, keen smell, acute hearing, or echolocation, a creature with blindsight maneuvers and fights as well as a sighted creature. 
Darkvision 60ft.
  • A monster with darkvision can see in the dark within a specific radius. The monster can see in dim light within the radius as if it were bright light, and in darkness as if it were dim light. The monster can't discern color in darkness, only shades of gray. Many creatures that live underground have this special sense.
Magical Detection
  • Your vision has adapted to see the weave of magical essence in the world. You gain the ability to cast Detect Magic at will.
Perception Proficiency
  • Your natural vision is twice as good as an average creatures. Your are twice as Proficient on Perception ability checks.

Speech of Beast and Leaf

You have the ability to communicate in a limited manner with beasts and plants. If a beast or plant creature is in the area, you can communicate with it as if you shared a common language. You gain advantage on Charisma checks with plant based life.

Previous Versions

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2/17/2019 9:50:19 AM
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