Homebrew Dungeon Master Species Details

A Dungeon Master serves as the arbiter of the rules, both in teaching the rules to the material planes and in enforcing them. The rules provide  Although the rules exist to provide a balanced environment, the Dungeon Master is free to ignore the rules as needed. The Dungeon Master can modify, remove, or create entirely new rules in order to fit their wishes. 

 

Material Forms

Dungeon Masters seek adventure and are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people, humans champion causes rather than territories or groups.

Material for Dungeon Masters are a result or greed and ambition, having flown too close to the sun, a Dungeon Master may get stuff in their material form, forced to live amongst a world they (or another Dungeon Master) created.

Dungeon Master Names

Having so much more variety than other cultures, Dungeon Masters as a whole have no typical names. Some Dungeon Master parents give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the naming traditions of their ancestors.

 

Names: (Male) Brock, Mercer, Eddie, Chris, Ryan, Bryce, James, Patrick (female) Ana Hama, Jasmal, Ava, Stephanie, Isabelle , Zasheida

Online Names: Brockoplays, Akronos, Parisuton, DscrdKittenHaver, DscrdKitten, BlackHood_

 

Dungeon Master Traits

The Dungeon Master is the master of everything that was, is, and will be. It controls and manages everything.

Ability Score Increase

Your Charisma score increases by 2, and your Wisdom or Intelligence score increases by 1.

Age

Dungeon Masters reach adulthood in their late teens, however they do not leave home until they are at least 30,  and live less than a century.

Size

Dungeon Masters vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one extra language of your choice. Dungeon Masters typically learn the languages of other peoples they deal with, including obscure dialects.

Omnipresence

The Dungeon Master race are omnipresent in their plane, however when transported to the material plane only a fraction of their power can be stored in their body.

Nothing escapes you, you see all. You gain +10 to Passive perception, Passive investigation, and Insight.

Material Limitations

Dungeons Master's are all powerful, however when given a material form only a mere fraction of their power and knowledge can be contained. Entering your physical form you must choose what power you want to take with you. You have the choice between Reality Bender, Spell Book of Memories, Divine Protection, or The Summoner.

Dice Roller

The highest ranking Dungeon Masters always carry a pair of dice on them, You gain a proficiency in when using a Dice set. 

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