Homebrew Anthro Dragon Species Details

An Anthro Dragon is a humanoid looking dragon born of strong magic. They are created when a dragon egg is exposed to intense magic before hatching. They are born with a more humanoid body and a great ineptitude for magic. They usually end up being rejected by both dragon society and societies of humanoids. They go out into the wilderness and live the life of hermits with very little interaction with any other living creatures. When seeing humanoids, an Anthro Dragon will sometimes get curious and use magic to help go in for a closer look, longing for some social interaction, while still doing its best to stay hidden. If corned, many Anthro Dragons would rather run than fight, but if it is the only choice, they will fight back with the ferocity of a true dragon.

Alternatively, when humanoids wish to gain the abilities and powers of dragons, they with perform a forbidden ritual which will turn them into an Anthro Dragon. Or humans may be turned into an Anthro Dragon thru a strong curse or other magical means.

Anthro Dragon Traits

An Anthro Dragon is a humanoid looking dragon born of strong magic.

Blindsight

A monster with blindsight can perceive its surroundings without relying on sight, within a specific radius.

Creatures without eyes, such as grimlocks and gray oozes, typically have this special sense, as do creatures with echolocation or heightened senses, such as bats and true dragons.

If a monster is naturally blind, it has a parenthetical note to this effect, indicating that the radius of its blindsight defines the maximum range of its perception.

Darkvision

A monster with darkvision can see in the dark within a specific radius. The monster can see in dim light within the radius as if it were bright light, and in darkness as if it were dim light. The monster can't discern color in darkness, only shades of gray. Many creatures that live underground have this special sense.

Languages

You can speak Common, Draconic and use telepathy up to 30ft.

Magic Resistance

The Anthro Dragon had advantage on saving throws against spells and other magical effects.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon. The type you choose determines your damage immunities and element.

Dragon   Breath attack
Black   Acid Breath. The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 27 (6d8) acid damage on a failed save, or half as much damage on a successful one.
Blue   Lightning Breath. The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 27 (5d10) lightning damage on a failed save, or half as much damage on a successful one.
Brass   Fire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.
Bronze   Lightning Breath. The dragon exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 27 (6d10) lightning damage on a failed save, or half as much damage on a successful one.
Copper   Acid Breath. The dragon exhales acid in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 31 (9d6) acid damage on a failed save, or half as much damage on a successful one.
Gold   Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 27 (5d10) fire damage on a failed save, or half as much damage on a successful one.
Green   Poison Breath. The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 28 (8d6) poison damage on a failed save, or half as much damage on a successful one.
Red   Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one.
Silver   Cold Breath. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 27 (6d8) cold damage on a failed save, or half as much damage on a successful one.
White   Cold Breath. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 27 (6d8) cold damage on a failed save, or half as much damage on a successful one.

Skills

Your heightened senses, perception and innate magical abilities give you these bonuses:

  • +6 Arcana
  • +5 Perception
  • +5 Stealth

Sharp teeth, claws, and tail

You get additional attacks:

Multiattack. The Anthro Dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 3 (1d6) damage of its elemental type.

Claw. Melee Weapon Attack: reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

Tail. Melee Weapon Attack: reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. When a creature no more than large size gets hit, it must succeed on a DC 15 Strength saving throw or is knocked prone.

Magical Sense

Your innate connection to magic allows you to sense it's presence

Natural Armor

You have scales all over your body