Homebrew Oozekin Species Details
A man stumbles drunkenly towards an alleyway on the way home from a night at the tavern. He squints blearily as he notices a shadowy mass shifting amidst a trash heap in the darkened recesses. The unknown creature disengages from the rubbish, resolving to an amorphous liquid substance, leaving not even a scrap in its wake as it approaches. The man's terror catches in his throat as he realizes this creature is a dreaded Ooze, one of the larger, dangerous ones. The Ooze stops abruptly before the man, and then begins shifting, taking on the translucent form eerily similar to the man before it. It reaches out an arm, dripping with acid, as if to touch the man. As the man, his face paling in terror, lets loose a scream, the Ooze stiffens, shifting its head in confusion, as the man flees in terror. It then returns to the alley, slipping through a sewer grate to a place of safety, wary of the clash of armored boots upon cobblestone and angry voices that near the alley shortly after.
Oozekin are Oozes that have acquired sentience through arcane mutation. Oozekin are usually mistaken for their less intelligent bretheren, and the fear other races have for their kind often ends in tragedy. Those that overcome this make steadfast and highly capable allies, combining humanoid intellect with the flexibility and adaptability of Oozes.
Ooze Heritage
Oozekin are not born intelligent. Rather they are born Oozes (also known by the humorous monikers, Jelly, Slime, and Pudding) and share their capabilities and behaviors, though they usually develop better control over their behavior as they acclimate to the social conventions of other sapient, more solid, beings. Oozes are amorphous, gelatinous masses of acid. Their coloration naturally develops to enable them to lurk in ther native habitats, pretending to be the substances that they creep along on. They have a preference for damp, dark places due to their vulnerability to losing body mass to evaporative and dilutive forces and to hostile meals. Ooze behavior is simplistic, driven almost entirely by hunger, which is only subverted by the urge to flee in the face of a meal that turns out to be a threat to it. They tend to seek out enclosed, damp spaces, where they can hide their masses in crevices or on ceilings, before enveloping their unsuspecting prey and dissolving them alive. Small oozes are less dangerous, taking a scavenger role, but as they grow, they take on predatory qualities. Nobody knows the exact origin of Oozes, even the long-lived races, but they are attributed to be the spawn of Jubilex, the "Faceless Lord". This, along with the grisly way they kill, gives Oozes a bad reputation.
Emergence of Sapience
Oozekin are born from Oozes unpredictably through exposure to Arcane forces. For this reason, Oozekin are usually born in captivity to creatures using them as subjects for arcane experiments, especially Mindflayers attempting to create Oblex Horrors. For this reason, they are usually destroyed before they manage to escape their captors. They could also be born simply by being in the vicinity of unstable arcane forces, though this is less common.
Personality and Socialization
Due to their rarity, and the likelihood of their death, few Oozekin survive to be observed. However, correlations in reports indicate some shared psychology to the creatures. Newborn Oozekin are much like children; They are highly curious and joyously take to exploration, reveling in their new awareness. This, along with their physiology makes them natural adventurers. They also exhibit a sociability that cannot be sated amongst their less intelligent cohorts, so they, more often than not, seek out sentient races. This first encounter rarely ends well; Their first inclination is to reach out to taste another creature, as that is the mode by which they are used to interacting with the world. This is naturally percieved as hostile. The few of these meetings that actually end in social contact though reveal a few things. Oozekin seem to unconsciously assimilate characteristics of those they associate with; much as they adapt to their physical environments. They also exhibit the eerie capacity to rapidly pick up language, recovering quickly from their communication barrier by engaging in sign language and soon mimicking speech. They also adopt humanoid forms, as if desiring to share a form.
Oozekin Traits
Oozekin share certain racial traits derived from their Ooze heritage and acquisition of humanoid intelligence.Ability Score Increase
Your Constitution Increases by 2 and two other ability scores of your choice increase by 1, but your Dexterity decreases by 2.
Age
Oozekin, as far as anyone knows, have no natural end to their lifespan. They are more likely to die of unnatural causes.
Alignment
Oozekin have no predisposition towards any particular alignment but as they learn from the company they keep, they usually develop a similar alignment.
Size
Your Size is Medium. You have the ability to condense yourself down to Small size at will though.
Speed
You have a Walking Speed comparable to most humanoids of 30 feet. Additionally, your viscous and sticky form gives you a Climbing Speed of 30
Blindsight
As an Ooze, you have no eyes, but are highly sensitive to vibrations of displaced air in your vicinity. You have Blindsight out to 60 feet, outside of which, you cannot see.
Underdark Predator
Oozes are predators highly specialized to lie in wait, unseen, before smothering their prey with superior strength. You have proficiency in Athletics and Stealth. You also have advantage on Stealth checks made while remaining still, able to camouflage yourself to blend into your surroundings.
Languages
Newborn Oozekin are fluent in Ooze, a rudimentary "language" whereby Oozes communicate basic concepts like "food this way", "predators near", etc. , through the exchange of fluids. However, Oozekin quickly pick up the first language they happen to be exposed to, which is usually Common.
Amorphous
Your body isn't limited to a specific form like those strange bizarre rigid beings. This grants you incredible adaptability and resilience against forms of harm that would be lethal to most creatures.
- You can store objects inside your body (This doesn't render them immune to acid damage though)
- You are able to squeeze into and through spaces as narrow as 1 inch wide without squeezing, and are immune to non-magical grappling and restraint, unless fully enveloped.
- You have resistance to non-magical Bludgeoning, Piercing, and Slashing
- You can, at will, adopt a humanoid form or humanoid monstrosity form. For this form to pass casual scrutiny however, you must observe a humanoid / humanoid monstrosity for 1 minute, after which you can assume a form visually identical to that creature, as if by the Disguise Self spell
Sticky, Springy, Stretchy
Your viscous liquid body acts like an adhesive rubber providing you with a few additional benefits:
- Sticky - You have advantage on checks to Grapple / Restrain targets. Upon successful unarmed strike, you may, as a Bonus Action, initiate a Grapple attempt.
- Springy - You can jump twice as high and you take falling damage for every 20 feet you fall, rather than every 10.
- Stretchy - You can reach twice as far, striking from twice as far away or reaching twice as high vertically.
Acid Body
Your Body is composed entirely of a viscous acid. As a result, you are unable to make use of armor or weapons. However, you acquire the following benefits:
- You are Resistant to Acid Damage and have advantage on Saves against effects that inflict it.
- Your unarmed strikes inflict an additional 1d6 + CON acid damage (You are proficient). This increases to 1D8, 1D10, 1D12, and 2D6 at 5th, 10th, and 15th, and 20th level respectively. Grappled creatures take this damage at the start of their turn as well.
- You may use your action to Engulf a creature. You make an STR (Athletics) Check, opposed by your opponents STR (Athletics) or DEX (Acrobatics) check. If the creature is larger, they have advantage. Upon successful engulf, you enter the creature's space, they take twice the dice in acid damage from contact, the creature is Restrained, and half of all damage inflicted on you is inflicted on your engulfed opponent. If the creature is your size or smaller they are Suffocating. Your action must be spent to maintain this effect, or it immediately fails.
- Non-magical weapons and armor that makes contact with your body is damaged, reducing their effective damage / AC by 1. If this reduction reaches 5, the object is destroyed. You can additionally burn through organic and non-magical metal as an Action, at a rate of 2 inches / round.
- You can cast Acid Splash and Corrosive Spray (Poison Spray w/ Acid Damage) using CON as your Spellcasting Statistic. You can also expend 1 Hit Point over 1 minute to create a tiny Ooze creature that behaves like a familiar from the Find Familiar Spell. It shares your non-combat racial characteristics, and uses your DEX, CON, INT, WIS, and CHR Scores, but otherwise has 1 STR. This is less a summoned creature and more a physical extension of yourself and you can only have 1 at a time
Liquid Vulnerability
While your liquid properties make you highly adaptable and resistant, they also are a source of vulnerability.
- You have Disadvantage on checks to resist Extreme Heat and Cold, as you are prone dehydration and freezing. Additionally, being subjected to Fire or Cold Damage reduces your speed by 10 for 1 round.
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You are highly vulnerable to large quantities of water, as dilutive forces quickly rip your body apart. Every turn you spend in contact with a large quantity of water (ie: lakes, oceans, rain) you take necrotic damage, starting at 1 damage the first round, and doubling each subsequent round still in contact with the water. If your hit points are lowered to below half your maximum, your movement speed is halved and you are considered poisoned until you recover to above half you hit point maximum. If you are reduced to 0 hit points by this effect you die.
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Posted Aug 1, 2021this as a monk is so broken