Homebrew Dhampir Species Details
One Foot in the Grave: Dhampir straddle the line between life and death. Their mystical relation to undeath gives them resilience against poison and necromantic energies but they feel the blush of life as keenly as any other mortal race. Dhampir tend to be fascinated with mortality. In some cases this compels a dhampir to take up the life of an adventurer, risking her life on a nightly basis just for the thrill. In other cases it causes a dhampir to cloister himself away from the world, studiously working to conquer his own mortality.
The Life Nocturnal: While the sun does not harm a dhampir as it does their vampiric parent, the dhampir nevertheless prefer the dim light and darkness of night to the harsh sunlight. Their aversion to sunlight might cause the highly superstitious or untrusting to assume that a dhampir is a vampire. This aversion to sunlight, and consequently the daytime, leads many dhampir to acquaint themselves with the nightlife and criminal organizations that operate largely in the evenings and wee hours of the morning.
By Bloodline Broken: When vampires pass down their blood to a dhampir child they pass along the curse that runs through their veins as well. Although more obscure curses exist, the three most common curses that afflict vampires are the Curse of Nobility, the Curse of the Feral, and the Curse of Dread. Amongst the dhampir these translate to the Dreadblood, Feralblood, and Nobleblood. Dreadblood dhampir inspire terror and creeping melancholy in those around them and so tend to take up lives of study where they can hide away from others. Feralblood dhampir are most connected to the bestial side of vampirism and feel most alive when hunting another or taking a life. Nobleblood dhampir possess an unnatural charisma and hypnotic presence that they employ to build small communities or cults to their name and live off the hard work of others.
Dhampir Traits
All dhampir share the following features.Ability Score Increase.
Your Constitution score increases by 2.
Age.
Dhampir mature at the same rate as humans but live to be into their 300s.
Alignment.
Dhampir are given to dark appetites by their nature pushing many dhampir towards evil or neutral alignments. Dhampir are as likely to be lawful as they are chaotic.
Size.
Dhampir stand between 5 and 6 feet tall and weigh on average 140 pounds. Your size is Medium.
Undead Fortitude.
You gain Proficiency in Constitution Saving Throws.
Speed.
Your basic walking speed is 35.
Darkvision.
Given their aversion to sunlight and comfort with the darkness, it is lucky for the dhampir they are blessed with natural darkvision. You can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray
Hard to Kill.
You have advantage on death saving throws.
Sunlight Sensitivity.
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Unnatural Resilience.
You gain advantage on poison saving throws and have resistance against necrotic damage
Daywalker
You can use a bonus action and expend a Hit Die to ignore your Sunlight Sensitivity feature for 10 minutes.
Languages.
You begin with Common and one other language.
Subraces.
Choose a subrace based on the bloodline of your vampiric parent.
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