Homebrew Dryad Species Details

Dryads are nimble and often reclusive fey. Powerful fey creatures and spirits will bind the smaller and lesser ones to trees or other plants, transforming the spirit into a dryad. Some dryads will leave their tree to explore the lands around them, however, the tree they are bound to is always considered their home.

Many dryads will stay home to protect their forest along with other fey. Seeing one outside of their tree or their forest is a rare experience; these dryads make powerful companions.

Dryads are not from The System, but from The Feywild, the home plane of many fey creature that also can find themselves inhabiting the Material Plane. They can be found on Titan, Ganya, and occasionally on the home world of Golems, Spes Nova.

Dryad Traits

Your dryad character has a variety of natural abilities.

Fey

Your creature type is fey, rather than humanoid.

Hidden Within Nature

You gain proficiency in either Perception or Stealth.

Ability Score Increase

One ability score of your choice increases by 2, and one different score if your choice increases by 1.

Age

Although dryads reach physical maturity at about the same age as elves, their service to nature goes beyond physical growth. A dryad typically claims adulthood around the age of 30 and can live to be over 500 years old.

Alignment

Dryads are chaotic much like other fey entities.  They will work with others to vigilantly protect nature.  They lean toward good tendencies.

Size

Dryads vary in size based on the type of tree the spirit was infused to.  They are typically around 5-7 feet tall and slender.  Your size is medium.

Speed

Your base walking speed is 30 feet.

Darkvision

Accustomed to the various lands in nature, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Tree Stride

You can use 10 feet of movement to step magically into one living tree within your reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.

You can use this ability a number of times equal to your proficiency bonus and regain all expended uses at the end of a long rest.

Languages

You can speak, read, and write Common, Elvish, and Sylvan.

Plant Speech

You can communicate with nonmagical plants as if you shared a language.

Previous Versions

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