Homebrew Faebaxi (Tabaxi/Fairy) Species Details
Fairy Traits
As a fairy, you have the following racial traits.
Creature Type
You are a Fey.
Size
You are Small.
Speed
Your walking speed is 30 feet.
Fairy Magic
You know the Druidcraft cantrip.
Starting at 3rd level, you can cast the Faerie fire spell with this trait. Starting at 5th level, you can also cast the enlarge/reduce spell with this trait. Once you cast Faerie fire or enlarge/reduce with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Flight
Because of your wings, you have a flying speed equal to half your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Fey Characteristics
| d6 | Characteristic |
|---|---|
| 1 | Your wings are like those of a bird. |
| 2 | You smell like fresh brownies. |
| 3 | You have exceptionally large ears. |
| 4 | A glittering mist constantly surrounds you. |
| 5 | You have a small spectral horn on your forehead, like a little unicorn horn. |
| 6 | A noticeable, harmless chill surrounds you. |
Tabaxi Traits
As a tabaxi, you have the following racial traits.
Creature Type
You are a Humanoid.
Size
You are Medium or Small. You choose the size when you select this race.
Speed
Your walking speed is 30 feet, and you have a climbing speed equal to half your walking speed.
Cat’s Claws
You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Cat’s Talent
You have proficiency in Perception and Stealth skills.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Feline Agility
Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
Faebaxi (Tabaxi/Fairy) Traits
Has the appearance of either a smaller tabaxi with the addition of a set of wings (Can be insectile or bird-like) or Has the appearance of a slightly larger fairy with the addition of a furry tail, and elongated claw-like nails. May have either pointed Fairy ears, or Cat-like ears.Fairy Magic
Starting at 3rd level, you can cast the faerie fire spell with this trait. Starting at 5th level, you can also cast the enlarge/reduce spell with this trait. Once you cast faerie fire or enlarge/reduce with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
Cat’s Talent
You have proficiency in the Perception
Speed
Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.
Cat’s Claws
You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Feline Agility
At 3rd level
Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can’t use it again until you move 0 feet on one of your turns.
Flight
Because of your wings, you have a flying speed equal to half your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.At 5th level
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