Homebrew Dohwar Species Details

Dohwars are short, pudgy, flightless avians that look and move like penguins. They are inveterate merchants, always looking for an opportunity to turn a profit. Dohwars conduct their dealings in secrecy, preferring to do business in dark alleys and out-of-the-way places even when the items being bought or sold aren’t illegal or dangerous. They tend to dress in a garish mishmash of clothing, but many of them also shroud themselves in hooded cloaks. A group of dohwars is called a cartel.

The average dohwar stands 3 feet tall and has bright plumage. Instead of wings, it has arms and tiny hands.

Dohwars prefer to communicate through a form of telepathy they call merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature.

Dohwars have their own pantheon of deities, made up entirely of gods of commerce and wealth. These deities include Waukeen, Abbathor, and Zilchus. By focusing on the worship of such deities, the dohwars hope to become the best merchants in the multiverse without alienating or offending any god in particular.

Dohwar Traits

Dohwars will do business, telepathy doings, and form cartels

Merging

Two dohwars can have a telepathic conversation with each other and a third willing creature of their choice, provided all three are within 30 feet of one another.

Ability Score Increase

Your Dexterity, Wisdom, and Charisma Scores each increase by 1

 

Size

The average dohwar stands 3 feet tall, their size is Small

Speed

Your base walking speed is 20 feet, and you have a swimming speed of 20 feet.

Languages

You can speak, read, and write Common and Dohwar

Detect Thoughts

Three Times Per Day you may cast Detect Thoughts

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