Homebrew Frogshroom Species Details

The Frogshroom Kingdom spans just over a mile in either direction and contains the vast majority of the lilliputian race of fungal amphibians. You are one of the frogshrooms, a tiny sentient frog with a mushroom on your head. 

Frogshroom Traits

Frogshrooms Features

Age

Frogshrooms reach physical maturity at around 4 years old and live up to 50 years.

Size

Frogshrooms vary in height and build, from 1 to 12 inches. Regardless of your position in that range, your size is tiny.

Speed

Your base walking speed is 30 feet.

In addition, you have a swimming speed of 30 feet.

Languages

You can speak, read, and write Common and Deep Speech.

Ability Score Increase

Your Dexterity score increases by 2 and one other score increases by 1.

Darkvision

Accustomed to murky swamps, you have superior vision in dark and dim conditions. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fairy Ring Fortitude

You have advantage on saving throws against poison and being charmed.

Amphibious

You can breathe air and water.

Spry

Your Dexterity determines how far you can jump.

Long Jump. When you make a Long Jump, you cover a number of feet up to your Dexterity score, regardless of whether you move 10 feet on foot immediately before the jump. Each foot you clear on the jump costs a foot of Movement.

This rule assumes that the height of your jump doesn’t matter, such as a jump across a stream or chasm. At your GM’s option, you must succeed on a DC 10 Dexterity (Acrobatics) check to clear a low obstacle (no taller than a quarter of the jump’s distance), such as a hedge or low wall. Otherwise, you hit it.

When you land in Difficult Terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check to land on your feet. Otherwise, you land prone.

High Jump. When you make a High Jump, you leap into the air a number of feet equal to 3 + your Dexterity modifier regardless of whether you move at least 10 feet on foot immediately before the jump. Each foot you clear on the jump costs a foot of Movement. In some circumstances, your GM might allow you to make a Dexterity (Acrobatics) check to jump higher than you normally can.

You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1½ times your height.

Fungal Bounty

You have a built-in mechanism for feeding your community. 

You can use your mushroom to feed up to six creatures. 

Tongue

You can use your tongue as an arm with a 5 foot reach.

Previous Versions

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