Homebrew Reigar Species Details
Description
Reigar are androgynous folk who evolved into a humanoid shape from a species of cephalopods similar to octopi. They have bioluminescent freckles and the ability to change the coloration of their skin. A glory (or halo) surrounds each of them. This magical display is a cloud of twinkling, glittering motes that changes color randomly and repels attacks.
Reigar don’t trust one another, which has been the case ever since they destroyed their home world in a war that ended with a cataclysmic event called the Master Stroke. The planet’s destruction was the culmination of a plot to create the most beautiful display of carnage the multiverse had ever seen. Reigar exist solely to make art and wage war. They consider warfare to be the highest form of artistic endeavor, and every act of violence they commit is done with the intent of creating something beautiful.
Older and more experienced Reigar wander Wildspace and the Astral Sea in search of artistic inspiration, traveling in symbiotic organic ships that they create (see “Esthetic”). The most powerful Reigar possesses a magic item called a talarith, which it created and to which it alone can attune. If this object is lost or destroyed, it takes 1d20 + 20 days for the reigar to craft another one with the appropriate materials.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type. (The autognome is a noteworthy exception because of its Healing Machine trait.)
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries—a fact noted in the description of the race in question.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Reigar Traits
You have the following racial traits.Creature Type
You are a Celestial.
Size
You are Medium.
Speed
Your walking speed is 30 ft and you have a swimming speed equal to your walking speed.
Psionics
You know the following cantrips: light, mage hand and prestidigitation. Intelligence, Wisdom, or Charisma is your spellcasting ability for it (choose when you select this race).
Hold Breath
You can hold your breath for up to 1 hour.
Radiant Glory
As a reaction, when you are hit by an attack, you can add your intelligence, wisdom or charisma modifier to your AC (choose when you select this race) to your AC, potentially turning the hit into a miss. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Astral Ascension
You can mystically access a reservoir of experiences of entities connected to the Astral Plane. Whenever you finish a long rest, you gain proficiency in one skill of your choice and with one weapon or tool of your choice, as you momentarily project your consciousness into the Astral Plane. These proficiencies last until the end of your next long rest.
Previous Versions
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8/16/2022 11:00:31 PM
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6
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0.9
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Coming Soon
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8/17/2022 12:04:47 PM
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8
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0
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1.1
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Coming Soon
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