Homebrew Hadozee (S:AS) Species Details
The first hadozees were timid mammals no bigger than housecats. Hunted by larger natural predators, the hadozees took to the trees and evolved wing-like flaps that enabled them to glide from branch to branch.
Several hundred years ago, a wizard visited Yazir, the hadozee home world, with a small fleet of spelljamming ships. Under the wizard’s direction, apprentices laid magic traps and captured dozens of hadozees. The wizard fed the captives an experimental elixir that enlarged them and turned them into sapient, bipedal beings. The elixir had the side effect of intensifying the hadozees’ panic response, making them more resilient when harmed. The wizard’s plan was to create an army of enhanced hadozee warriors for sale to the highest bidder. But instead, the wizard’s apprentices grew fond of the hadozees and helped them escape. The apprentices and the hadozees were forced to kill the wizard, after which they fled, taking with them all remaining vials of the wizard’s experimental elixir.
With the help of their liberators, the hadozees returned to their home world and used the elixir to create more of their kind. In time, all hadozee newborns came to possess the traits of the enhanced hadozees. Then, centuries ago, hadozees took to the stars, leaving Yazir’s fearsome predators behind.
In addition to being natural climbers, hadozees have feet that are as dexterous as their hands, even to the extent of having opposable thumbs. Membranes of skin hang loosely from their arms and legs. When stretched taut, these membranes enable hadozees to glide. Hadozees wrap these wings around themselves to keep warm.
Hadozee (S:AS) Traits
As a hadozee, you have the following racial traits.Creature Type
You are a Humanoid.
Size
You are Medium or Small. You choose the size when you select this race.
Speed
Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.
Dexterous Feet
As a bonus action, you can use your feet to manipulate an object, open or close a door or container, or pick up or set down a Tiny object.
Glide
If you are not incapacitated or wearing heavy armor, you can extend your skin membranes and glide. When you do so, you can perform the following aerial maneuvers:
You can move up to 5 feet horizontally for every 1 foot you descend in the air, at no movement cost to you.
When you would take damage from a fall, you can use your reaction to reduce the fall’s damage to 0.
Hadozee Resilience
The magic that runs in your veins heightens your natural defenses. When you take damage, you can use your reaction to roll a d6. Add your proficiency bonus to the number rolled, and reduce the damage you take by an amount equal to that total (minimum of 0 damage).
You can use this trait a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
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Posted Jul 28, 2024Love this always wanted spelljamer never had the money though and also first!!
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Posted Jul 28, 2024I can be second too
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Posted Jul 28, 2024And third!!!!!