Homebrew Huldra Species Details

Huldra or The Hulder are beautiful elf-like women with pointed ears, a cow tail and live within the woods. They blend into nature itself and commune amongst the fauna that resides there. For the most part, Huldra are almost exclusively female, though some may be androgynous, as they are merely spirits of nature in the end. They usually wear loose clothing made of plant material. Huldra are typically described as fleeting and beautiful.

Huldra Traits

Humanoids made of Wood. Guardians of the Forest. Watchers of Nature.

Barkskin

You have a naturally occurring tough skin covering you from head to toe. When unarmored, your Armor Class is equal to 12 + your Dexterity modifier.

Forest Blend

You have advantage on Stealth checks made to hide among foliage, trees and other plant life.

Plant Based

Your creature type is both fey and humanoid. Given that your physiology is primarily composed of plant matter, you are vulnerable to fire damage.

Photosynthesis

Being a plant-based life form, you create your food through photosynthesis. At the end of every hour you spend in bright sunlight, you regain hit points equal to your proficiency bonus. Likewise, if you don't spend a number of hours equals to your proficiency bonus + your Constitution modifier in sunlight a day, you will start to decay, taking one level exhaustion at the end of each hour after your next long rest. You cannot recover these levels of exhaustion by long resting until you spend the necessary number of hours in sunlight.

Creature of the Woods

Being a creature born of and living within the woods, you possess the ability to talk to animals and plants alike.

Ability Score Increase

Your Charisma score increases by 2.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Comments

Posts Quoted:
Reply
Clear All Quotes