Homebrew Dohwar Species Details

Dohwars are short, pudgy, flightless avians that look and move like penguins. They are inveterate merchants, always looking for an opportunity to turn a profit. Dohwars conduct their dealings in secrecy, preferring to do business in dark alleys and out-of-the-way places even when the items being bought or sold aren’t illegal or dangerous. They tend to dress in a garish mishmash of clothing, but many of them also shroud themselves in hooded cloaks.

A group of Dohwars is called a cartel.

The average Dohwar stands 3 feet tall and has bright plumage. Instead of wings, it has arms and tiny hands.

Dohwars prefer to communicate through a form of telepathy they call merging, in which two Dohwars stay in mental contact while both are telepathically linked with a third creature.

Dohwars have their own pantheon of deities, made up entirely of gods of commerce and wealth. These deities include Waukeen, Abbathor, and Zilchus. By focusing on the worship of such deities, the Dohwars hope to become the best merchants in the multiverse without alienating or offending any god in particular.

Creating Your Character

 

Dohwar Traits

As a dohwar, you have the following racial traits.

Ability Score Increases

When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1

Languages

You speak and understand Common, Dohwar, and 1 other language of your choice.

Creature Type

You are a Fey.

Size

You are Small.

Speed

Your walking speed is 20 ft. You have a swimming speed 2 times equal to your walking speed.

Hold Breath

You can hold your breath for up to 15 minutes at a time

Arctic Adaptation

You are naturally adapted to cold climates, and you have resistance to cold damage.

Collective Bargaining

You can reach out mentally to other Dohwar merchants for assistance and advice in mercantile dealings. When you do, you can choose one of the following options.

• You can determine the origin and value of an art object that you can see within 60 feet of you.

• You can cast identify without the need for components on an object that you are holding.

• You can gain an advantage on ability checks associated with bargaining, purchasing, or selling.

You can use this trait a number of times equal to your proficiency bonus and regain expended uses when you finish a long rest.

Silent Speech

You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.

Mind Peek

You can cast Detect Thoughts without the need for components. When you cast detect thoughts this way, you can only pick up surface thoughts. While reading a creature's surface thoughts, you have advantage on all Wisdom (Insight), Charisma (Persuasion), and Charisma (Deception) checks against the target.

You can use this trait a number of times equal to your proficiency bonus, and regain all expended uses when you finish a long rest.

Dohwar Traits

You have the following racial traits.

Creature Type

You are a Humanoid.

Size

You are Medium or Small. You choose the size when you select this race.

Speed

Your walking speed is 20 feet.

Swim

Thanks to your flippers, you have a [Tooltip Not Found] speed equal to your walking speed. You can’t use this swimming speed if you’re wearing medium or heavy armor.

Artic Adaptation

You are naturally adapted to cold climates, and you have resistance to cold damage.

Collective Bargain

You can reach out mentally to other Dohwar merchants for assistance and advice in mercantile dealings. When you do, you can choose one of the following options.

• You can determine the origin and value of an art object that you can see within 60 feet of you.

• You can cast identify without the need for components on an object that you are holding.

• You can gain an advantage on ability checks associated with bargaining, purchasing, or selling.

You can use this trait a number of times equal to your proficiency bonus and regain expended uses when you finish a long rest.

Mind Peek

You can cast Detect Thoughts without the need for components. When you cast detect thoughts this way, you can only

pick up surface thoughts. While reading a creature's surface thoughts, you have advantage on all Wisdom (Insight),

Charisma (Persuasion), and Charisma (Deception) checks against the target.

You can use this trait a number of times equal to your proficiency bonus, and regain all expended uses when you finish a

long rest.

Silent Speech

You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.

 

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