Homebrew Dohwar Species Details

Dohwars are short, pudgy, flightless avians that look and move like penguins. They are inveterate merchants, always looking for an opportunity to turn a profit. Dohwars conduct their dealings in secrecy, preferring to do business in dark alleys and out-of-the-way places even when the items being bought or sold aren’t illegal or dangerous. They tend to dress in a garish mishmash of clothing, but many of them also shroud themselves in hooded cloaks. A group of dohwars is called a cartel.

The average dohwar stands 3 feet tall, weighs between 30-35 pounds and has bright plumage. Instead of wings, it has arms and tiny hands. Dohwars prefer to communicate through a form of telepathy they call merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature.

Dohwars have their own pantheon of deities, made up entirely of gods of commerce and wealth. These deities include Waukeen, Abbathor, and Zilchus. By focusing on the worship of such deities, the dohwars hope to become the best merchants in the multiverse without alienating or offending any god in particular.

Dohwar diets consist mostly of fish, plankton, and vegetables. They are immune to the effects of alcoholic beverages, but are highly susceptible to being intoxicated by sweet food, which produces an effect on them similar to drunkenness. A single apple, for example, can produce the effects of a strong ale, while small amounts of honey or maple syrup can drive a dohwar completely drunk.

Some dohwar specialize in combat. Known as Protectors, each of these fighting dohwar are armed with a weega, a type of sword blade that is worn on their beaks, which turned an otherwise harmless peck into a deadly weapon. Protectors also generally favor heavy armor. Some groups of dohwar Protectors are capable of riding space swine and organize air strike groups known as Deathsquealers, typically composed of squads of four Protectors each. These riders wield lances in addition to their weega and are proficient with numerous air fighting techniques.

Dohwar Traits

As a dohwar, you have the following racial traits.

Creature Type

You are a Fey.

 

Speed

Your walking and swimming speed is 20 ft.

Merging

In addition to speaking telepathically to one creature within 30ft, two dohwars can have a telepathic conversation with each other and a third willing creature of their choice, provided all three are within 30 feet of one another.

Skilled Negotiator

You have a natural talent with negotiation and are always looking for an opportunity to turn a profit. You have proficiency in Persuasion and Insight.

Telepathic Insight

You can innately cast Detect Thoughts, requiring no spell components and using Charisma, Intelligence or Wisdom as the spellcasting ability an amount of times equal to your proficiency bonus per Long Rest.

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