Homebrew Drakathraín, Urugaí or Írdanaíth Species Details

“Race traitor! Betrayer of our Dragon Blood!” Satán Malóndryx accused and accursed the Azabraksanáo, the intense power of his voice stunning the surrounding goblinoids, but washing harmlessly over the Black Dragon’s scaly armor!
“Hater of Our Mother, Takhísis! Thou art the traitorous one, fiend and betrayer!” and the Power of Her Truth spoken from the mouth of Her worshiper, Her Blessed son, the Black Jaguar Dragon, stunned the opposing draconian, and even made Malóndryx take a step back! But then the age-old enemies were at each other’s throats with blades!

 

 

Proud Dragon Lovers of the Infinite Goddesses

Born of dragons or dragonkin, as their name proclaims, the Drakathraín walk proudly through a world that greets them with either ignorantly fearful incomprehension, or loving respect and admiration. Shaped by the Dragoness Goddesses and themselves, Drakathraín may originally have hatched from dragon eggs within a volcano, a stormcloud or even a star. Or they were born live from a Dragoness Mother flying through the air, the astral void or the ethereal realm, or even swimming in the ocean. Or maybe born from a dragon-loved or dragon-enslaved mortal woman upon a mortal world! Or perhaps even they were born as a gift to a kobold queen. Drakathraín are people, humans, and just as slavish or independent as you or I. Some are faithful servants to true divinities, some even to the Dragoness Mother Goddesses, such as the Kirathraín, while others form the powerful ranks of soldiers in mighty celestial armies, often as heroic champions and scheming generals, and still others find themselves as treasure hoarders, serving no master but their greed.

 

Drakathraín, Urugaí or Írdanaíth, as they are respectfully known on Sahyíra and Drakruína, are shapeshifting dragonbloods with three or four common forms. They may appear as thraín, what most persons plainly call human, or they may appear as Írda, such as are commonly known on Krynn. However, many Drakathraín might only have either a thraín or Írda form, instead of both. Regardless, this form is natural to them and as immutablely distinct as any other non-shapeshifting human of thraín or Írda stock. In their large Írda forms, especially those that have forgotten or never known their draconic heritage, is when they are often called ogres. Their Írda forms have seven fingers per hand and seven toes per foot, like their draconian and dragon forms. Their colorations in their natural thraín or Írda form may or may not be the same nor even similar, and may or may not reflect their coloration in their draconid or dragon forms.

Their humanoid dragon form looks very much like a dragon standing erect on her hind legs, with or without wings or tail, and these are when they are usually known as dragonborn, dragonbloods, draconians or draconids. They are tall and strongly built, as an ogre, often standing close to 8 or 9 feet tall and weighing 800 muscular pounds or more in this second humanoid form. Many can easily sprout wings and a tail to glide or even fly in this form, while for others it may takes years of practice to produce these flight appendages and the skill to use them properly, and some, like the accursed ogres, often cannot or simply do not know that they can, especially if they are ignorant of their draconic heritage.

But in full dragon form, Drakathraín are unmistakably dragons, even though they might not conform to the common stereotypes in appearance and demeanor, as most are quite talkative and adventuresome, and not at all trying to eat you and hoard treasure. The blood of many dragons runs very strong through the Drakathraín people. A clean Urugaí in draconian or dragon form has the same coloration, with scales of vibrant hues, sometimes matching the colors of their dragon kin, but adults are very distinct and not often uniform in appearance. Their draconic scales, whether small and fine or large and broad, are usually metallic in sheen, but their color scheme will vary widely and often wildly. A monochrome color scheme is quite common, but so are spots, stripes and rainbow schemes. Their seven fingered hands and seven toed feet are strong, dextrous talonlike claws with which they deftly weild their weapons built for their large size and great strength, such as the triple bladed scirón-hairúk of the Kírathraín.

Kírathraín and the Khanate Hordes of the Oceans of Peoples

To the Kírathraín, the worship of Goddess Infinite and the Infinite Goddesses, in all their varied names, is the most important aspect of life. This matrician devotion is most usually manifest as providing support and protection for the Khanate Hordes of the Oceans of Peoples, a Goddess led transdimensional nation of nations that includes the Amazon nations of Sahyira, the Kwé Kwe Peoples of Ábanásínia of Drakruín Krynn, and the Kírathraín who freely roam both worlds and beyond. Kírathraín owe their devotion and respect to their Goddess protected families of the Horde above all else, even their own lives. Each Kírathraín’s conduct is reflected in their marriage of many sisterwives and especially the children they raise, and allowing children, especially girls, to be hurt or abused can result in expulsion, exile or even Kazasalbáhe, where a male dragonblood is hunted down and slain by the Khanate Horde armies. Yet there are no known accounts of female Kírathraín being judged this harshly. Each Kírathraín knows her duties as a Mother, Big Sister and warrioress within the Hordes, and loving experience and devotion to family demand that every Kírathraín be a loving example and fierce defendant of the matriarchal Khanate Hordes.

A continual drive for self-improvement reflects the emphasis on continuous scientific education and personal experience espoused by the Infinte Goddesses. Self-sufficiency and personal development are important aspects of the culture as a whole, but not more so than the education and safety of their children. All females are taught to realize themselves as Goddesses from birth, or from assimilation for those many girls and women who are constantly saved and adopted by the Hordes. Kírathraín do value skill from experience in all endeavors, yet they wisely understand that to fail is simply part of life; babies fall while learning to walk or fly but they never give up. Kírathraín also have a culturally insatiable curiosity and so they understand that answering questions will lead to more questions that will, eventually, be answered. A Kírathraín holds herself as both a uniquely distinct individual, and a sister to infinite sisters and brothers, including the Goddesses they worship. Members of other peoples and races who share the same commitment to family and curiosity find it easy to earn the respect and love of the Kírathraín, even if they do not worship a single Goddess.

Though all young Kírathraín strive to be self-sufficient, they recognize that help is always needed somewhere, somehow, especially in difficult situations. And the best source for such help is their close family and the Infinite Goddesses, so when a Kírathraín needs help, she turns to another sister or her mother or auntie before seeking aid from the vastly greater Khanate Horde. But the Kírathraín, as all the Infinite Hordes of the Oceans of Peoples, NEVER ask for help from the gods, but always from Goddess Infinite and the Infinite Goddesses. Sharing is caring, but peace without love is slavery.

Kírathraín Names

Kírathraín have personal names given at birth, but they put their family names first as a reminder of whom they worship and protect. They usually give themselves many adult names, often taking a suggestion or even title from family, a friend or even a Goddess, but they are always still called by their birth name by their parents. A birth name or nickname is often used among family and friends as a term of endearment. A nickname or title name might recall an event, or center on a habit, or most often simply be a shorter version of their adult name. The following are but a few nicknames / long names known from the realms of Faerun, Krynn and Earth.

Male Names: Arjhan Kharjhanozir, Balasar, Bharash, Donaar, Ghesh, Heskan, Kriv, Medrash, Mehen, Nadarr, Pandjed, Patrin, Rhogar, Shamash, Shedinn, Tarhun, Torinn

Female Names: Akra, Biri, Daar, Farideh, Harann, Havilar, Jheri, Kava, Korinn, Mishann, Nala, Perra, Raiann, Sora, Surina, Thava, Uadjit

Childhood Names: Climber, Earbender, Leaper, Pious, Shieldbiter, Zealous

Clan Names: Clethtinthiallor, Daardendrian, Delmirev, Drachedandion, Fenkenkabradon, Kepeshkmolik, Kerrhylon, Kimbatuul, Linxakasendalor, Myastan, Nemmonis, Norixius, Ophinshtalajiir, Prexijandilin, Shestendeliath, Turnuroth, Verthisathurgiesh, Yarjerit

DRACONIANS of KRYNN

In my version of the Dragonlance setting of Drakruín Krynn, the Kírathraín of the Mother Goddess Takhísis learned of the cruel ritual of corruption by Sargonás of the children of many independent dragons who were not of the Kírathraín, producing powerful evil champions and generals for his dragon higlord armies. Five armies of goblinoids (including orcs) and corrupt humans (thraín and thraínkín) are led by these very skilled and deadly draconians, corresponding to the five color stereotypes of chromatic dragons presented in the monster manual. They fought against Takhísis in the Second Dragonlance War during the Age of Mortal Despair: wich endured the 350 years from the Cataclysm of Sargonás. In addition to their draconic breath weapons, Sargonás has given them unique magical abilities. And Kitiára uth Matár, Blue Dragoness Knight of the Rose, is the heroine of the story!

 

Drakathraín, Urugaí or Írdanaíth Traits

Your draconic heritage manifests in a variety of traits you share with other dragonborn.

Ability Score Increase

Your Strength score increases by 2, and your Charisma score increases by 1.

Age

Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Size

Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry
Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Comments

Posts Quoted:
Reply
Clear All Quotes