Homebrew Cyborg Genasi Species Details
[CREATOR NOTE: I did use parts of the orginal description of the Genasi. I like how it works with the characters. You can use all of the element bonuses just have fun :) I wanted a kinda of cyborg esk charcter. I already drew this character before making this and her name is pheonix so please dont steal the art of her. Let me know if you have ideas what to add]
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth, carry the power of the planes in their blood. The genasi are one such people, the offspring of genies and mortals.
The Elemental Planes are often inhospitable to natives of the Material Plane: crushing earth, searing flames, boundless skies, and endless seas make visiting these places dangerous for even a short time. The powerful genies, however, don’t face such troubles when venturing into the mortal world. They adapt well to the mingled elements of the Material Plane, and they sometimes visit—whether of their own volition or compelled by magic. Some genies can adopt mortal guise and travel incognito.
During these visits, a mortal might catch a genie’s eye. Friendship forms, romance blooms, and sometimes children result. These children are genasi: individuals with ties to two worlds, yet belonging to neither. Some genasi are born of mortal–genie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting an elemental heritage that’s lain dormant for generations.
Occasionally, genasi result from exposure to a surge of elemental power, through phenomena such as an eruption from the Inner Planes or a planar convergence. Elemental energy saturates any creatures in the area and might alter their nature enough that their offspring with other mortals are born as genasi.
Backstory
After two Genasi got into the fighting business, they started to trasform the strongest of their kind into mechanical machines based of of mythical creaters and there elemental energy. Each one has strengths and weaknesses that make these creaters intresting to fight with. Each creature is extrememly differnt from the other and they never show there face to due the scares that run acrosst them. They will always wear a simple mask that resembles the mythical creature they are based on.
Heirs to Elemental Power
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood flowing through their veins manifests differently in each genasi, often as magical power.
Seen in silhouette, a genasi can usually pass for human. Those of earth or water descent tend to be heavier, while those of air or fire tend to be lighter. A given genasi might have some features reminiscent of the mortal parent (pointed ears from an elf, a stockier frame and thick hair from a dwarf, small hands and feet from a halfling, exceedingly large eyes from a gnome, and so on).
Genasi almost never have contact with their elemental parents. Genies seldom have interest in their mortal offspring, seeing them as accidents. Many feel nothing for their genasi children at all.
Some genasi live as outcasts, driven into exile for their unsettling appearance and strange magic, or assuming leadership of savage humanoids and weird cults in untamed lands. Others gain positions of great influence, especially where elemental beings are revered. A few genasi leave the Material Plane to find refuge in the households of their genie parents.
War Fighting Machines
After their transformation, they are programed to be attack hungry. To their party members who they trust, they are very sweet and will be very protective. To everyone else they will attack at any means that they see. After alot of deticated time, these creatures can become less attack hungry by carfully decoding themselves.
Genasi Lands
As rare beings, genasi might go their entire lives without encountering another one of their kind. There are no great genasi cities or empires. Genasi seldom have communities of their own and typically adopt the cultures and societies into which they are born. The more strange their appearance, the harder time they have. Many genasi lose themselves in teeming cities, where their distinctiveness hardly raises an eyebrow in places accustomed to a variety of different people.
Facing a hard life, these genasi seek isolation in the wilds, making their homes in mountains or forests, near lakes, or underground.
Most air and fire genasi in the Realms are descendants of the djinn and efreet who once ruled Calimshan. When those rulers were overthrown, their planetouched children were scattered. Over thousands of years, the bloodlines of those genasi have spread into other lands. Though far from common, air and fire genasi are more likely to be found in the western regions of Faerûn, along the coast from Calimshan north up to the Sword Coast, and into the Western Heartlands to the east. Some remain in their ancient homeland.
In contrast, water and earth genasi have no common history. Individuals have difficulty tracing their own lineage, and bloodlines occasionally skip a generation or two. Many earth genasi originated in the North and spread out from there. Water genasi come from coastal areas, the largest concentration of them hailing from the regions surrounding the Sea of Fallen Stars.
These Genasi once they escape the fighting system usually find work as assassins, body guards or any other type of ocupation. Most people are scared of the because of how they look and the concent hold of weapons on them.
GENASI BACKGROUNDS
Each genasi subrace has its own temperament, which might make some backgrounds more suitable than others.
Air genasi are proud of their heritage, sometimes to the point of haughtiness. They can be flamboyant, and are keen to have an audience. They rarely stay in one place for long, always looking for a new sky to see and breathe. Air genasi who don’t live in cities favor open lands such as plains, deserts, and high mountains. Fitting backgrounds include charlatan, entertainer, and noble.
Earth genasi are more withdrawn, and their connection to the earth keeps them from being comfortable in most cities. Their uncommon size and strength makes them natural soldiers, though, and with their stoic demeanor, they can encourage others and become great leaders. Many earth genasi live underground, where they can be in their favored element. When they emerge from their caves, they might roam the hills and mountains or lay claim to old ruins.
Appropriate backgrounds for earth genasi include hermit, outlander, and soldier.
Fire genasi often get themselves into difficulty with their fiery tempers. Like their air genasi cousins, they sometimes flaunt their perceived superiority over common folk. But they also want others to share their high opinion of themselves, so they constantly seek to enhance their reputations.
Likely backgrounds for a fire genasi include criminal, folk hero, and noble.
Water genasi almost all have some experience aboard or around sea vessels. They make excellent mariners and fishers. Like earth genasi, though, water genasi prefer quiet and solitude; the wide shores are their natural homes. They go where they want, do what they want, and rarely feel bound to anything. Good backgrounds for water genasi include hermit and sailor.
Genasi Names
Genasi use the naming conventions of the people among whom they were raised. They might later assume distinctive names to capture their heritage, such as Flame, Ember, Wave, or Onyx.
After transormation they will go by the mythical creature they where designed after such as minotar, pheonix or unicorn. Their original first time is the shut down code in order to do repairs.
Subraces
Four major subraces of genasi are found among the worlds of D&D: air genasi, earth genasi, fire genasi, and water genasi. Choose one of these subraces.
Mechanical Components
You are able to choose between mechanical legs, arms or wings. When in a party, you may choose to each another party memeber how to oil, repair and reboot your mechanical parts. Teaching these will take 3 short rests, one for each skill.
You will also be able to attune to weapons such as arm blades and returning weapons due to your mechnical parts.
Legs
With mechanical legs, your walking speed will be faster than normal. Your climbing speed is now 20. You can jump 20. You will also be able to do an attack with them called claw. This will do 1D8 of bludgeoning damage. Any hits to the legs will not be felt but will need to be repaired every third battle for maintance.
Arms
With mechanical arms your strength bonus will +1. Your climbign speed is now 20. You can throw a small or medium object a max of 50. You will be able to do an attacke called slash. This will do 2 D6 bludgeoning damage. Any hits to the legs will not be felt but will need to be repaired every third battle for maintance.
Wings
With mechanical wings you can fly. Your speed is 45 when flying. You can carry a small or medium size object or creature for 1 hour. Without any creature or object you can fly a maximum of 2 hours. After this time, you will have to spend a long rest re oiling your wings. You may chose and arm or leg but the benifits will not be there. You can also slash someone with your wings. This will do 1 D4 bludgeoning damage.
Cyborg Genasi Traits
Your genasi character has certain characteristics in common with all other genasi.Languages
You can speak, read, and write Common and Primordial. Primordial is a guttural language, filled with harsh syllables and hard consonants.
Ability Score Increase
Your Charisma score increases by 2.
Your Dexterity score increases by 1.
Your Constitution score decreases by 1.
Age
With there the mechanical features they will always look 16 to 18 years old. They tend to die sooner at around 40-50 years old due to wounds from the mechanical parts not healing or other bodly issues.
Alignment
These attack hungry machines will have a chautic alignment. After lots of time trying to decode themselves they will become a neutral alignment.
Size
These Genasi will be 7 to 8 feet tall after their mechanical operations. Your size is Large
Speed
If you have mechanical legs, base speed is 40.
If you have mechanical wings, base speed 20.
Any other circumstance, base speed 30.
When choosing wings your flighing speed is 45.
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