Homebrew Psion Aberration Species Details

Illithid Experiments

Psion Aberrations were created by illithids via unknown means and are a combination of Duergar, Gith, Thri-keen, and the illithids themselves. They are humanoids with naturally purple skin, tentacles instead of fingers, and powerful psionic abilities.

Horrible Creation

Whilst originally created by heavy illithid experimentation on prisoners, Psion Aberrations escaped long ago and have since spread around the universe. They have an ancestral hatred of illithids and often attack mind flayers on sight.

Incredible Powers

Psion Aberrations have the psionic powers of all their ancestry, as well as other unique abilities like flight. They are therefore often very powerful, and are feared by illithids and similar races due to their psionic abilities and resistance to mind control.

Psion Aberration Traits

Psion Aberrations have incredible powers due to illithid experimentation

Creature Type

You are an Aberration.

Size

You are Medium or Small. You choose the size when you select this race.

Speed

Your base walking speed is 30ft. You have a flying speed of 30ft.

Darkvision

You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colours in that darkness only as shades of grey.

Psion Aberration Psionics

You know the mage hand cantrip, and the hand is invisible when you cast the cantrip with this trait.

You can cast the jump, levitate, invisibility and shield spells with this trait. You can also cast the misty step, dominate monster and detect thoughts spells with it. Once you cast a spell with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level. Furthermore, you can cast plane shift (self only)

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). None of these spells require spell components when you cast them with this trait.

Furthermore, you have the magical ability to communicate mentally with any number of willing creatures you can see within 120 feet of you. A contacted creature doesn’t need to share a language with you, but it must be able to understand at least one language. Your telepathic link to a creature is broken if you and the creature move more than 120 feet apart, if either of you is incapacitated, or if either of you mentally breaks the contact (no action required).

You can also create a blast of mental energy in a 30ft cone from where you're facing, dealing 6 (2d4 + 2) psychic damage.

Incredible Fortitude

You have immunity to psychic damage and advantage on saving throws against spells, magical effects, mind controlling abilities and the charmed, stunned and frightened conditions.

Chameleonic skin

As a bonus action, you can change the colour of your skin to match the colour and texture of your surroundings, giving you advantage on Dexterity (Stealth) checks made to hide in those surroundings.

Secondary arms

You have two secondary arms below your primary pair of arms. The secondary arms function like your primary arms, with the exception of you can’t wield a shield with a secondary arm.