Homebrew Sahuagin (Shark Blooded) Species Details
Sahuagin and the Aquatic Elves have had several wars throughout their long history, Elves unable to accept the Sahuagin as the rightful rulers of the seas and waterways of the world. While the elves have often relies on other races assistance when such conflicts arise, the Sahuagin have never been truly defeated, always surviving to fight another day for the glory of Sekolah.
Sahuagin are prone to mutations, though they see such changes as a blessing unlike many races. Sahuagin born twice the size and with additional arms grow to be particularly powerful, being known as Sahuagin Barons and serving as the leaders of Sahuagin communities.
When near Aquatic Elven communities these mutations can take a different form, with the Sahuagin appearing to be an Aquatic Elf child. Still possessing the biology and traits of a sahuagin, these mutant sahuagin are quickly utilised as spies and saboteurs in elven communities, a secret weapon against their ancient foes.
Sahuagin adventurers are rare apart from large bodies of water, and may not gel with groups including elves, but make enjoy the mercenary lifestyle often undertaken by adventuring parties.
Shark Blooded
Even the most common of Sahuagin are mutants, simply possessing widespread mutation. The close kinship between Sahuagin and Sharks, along with influence from Sekolah, led to many developing strong jaws and bloodlust similar to a shark's feeding frenzy.
Sahuagin (Shark Blooded) Traits
A Shark Blooded Sahuagin has the following traits.Languages
You can speak, read, and write Common and Sahuagin.
Ability Score Increase
Your Wisdom score increases by 1 and your Constitution scores increase by 2.
Age
Sahuagin mature quickly, having a lifespan of around 30-40 years.
Size
Shark Blooded Sahuagin stand between 3 and 5 ft. and weigh approximately 100 pounds. Your size is Medium or Small.
Speed
Your base walking speed is 30 feet. You also have a Swim Speed of 40 ft.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Limited Amphibiousness
You can breath air and water, but need to be submerged at least once every 8 hours to avoid dehydration, suffering one level of exhaustion.
Shark Telepathy
You can cast Speak with Animals at will on any shark within 120 ft of you using a limited telepathic ability. Wisdom is your spellcasting ability for this spell.
Blood In The Water
Your specialised sense of smell can detect blood. You are aware of creatures within 20 ft. that are not at full hit points. In water, this range extends to 120 ft.
Way of the Shark
When within 5ft of a creature without full hit points, you may use your bonus action to make a natural bite attack against the creature. This attack deals 1d4 (+ Strength modifier) piercing damage on a hit.
Shark Proficiency
You have vehicle proficiency in Aquatic Mounts, and can prepare an Exotic Saddle fitted for a Shark at no additional cost.
Comments