Homebrew Ferretians Species Details

Ferretians are a newer race to the world, they are incredibly clever but are gullible, so they are regularly tricked. Ferretian society has no form of social hierarchy, which makes having large cities neigh impossible for them, even if laws were implemented into the towns, Ferretians don't follow them anyways. A Ferretian is a very helpful creature, being expert climbers and burrowers, they can create large Ferretian Trade Routes that are used for mailing, small package delivery, and warfare.

Ferretians in war are usually used as message deliverers due to their incredible digging ability, however there are a few warriors and soldiers among the Ferretians who are very hard to fight due to their immense amount of fur obscuring their bodies actual size. Furretians are regularly, when not deliverers or warriors, are mages, most of their society is very magically adept and are trained in magic early in life.

 

Life Span.

Ferretians reach adulthood at around 5, it's at this age their magic begins to awaken and their lifespans are extended from their initial 30 years to 200 years. 

Ability Score Improvements.

Due to their tiny bodies and not being built for combat, Ferretians gain a +1 to Intelligence and a +2 to Dexterity.

Languages.

You can speak, read, and write Common, Dwarvish and Elvish.

Tiny Body.

You can squeeze into spaces half your size with ease.

Darkvision.

You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Special Claws.

You have special claws that allow you to climb and burrow at a speed equal to your walking speed. Your claws also permit you to make an unarmed strike dealing 1d4 + your Dexterity modifier of slashing damage.

Innate Spellcasters.

At young ages Ferretians are taught at least 1 cantrip from the Wizard spellbook.

Ferretians Traits

As a Ferretian, you have the following traits:

Ability Score Increase.

Your Intelligence score increases by 1 and your Dexterity score by 2.

Languages

You can speak, read, and write Common, Dwarvish, and Elvish.

Tiny Body

You can squeeze into spaces half your size.

Darkvision

You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Special Claws

You have special claws that allow you to climb and burrow at a speed equal to your walking speed. Your claws also permit you to make an unarmed strike dealing 1d4 + your Dexterity modifier of slashing damage.

Innate Spellcasting

At young ages Ferretians are taught at least 1 cantrip from the Wizard spellbook. Your spellcasting modifier is INT.

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