Homebrew Awakened Skeleton Species Details
An Awakened Skeleton takes the shape of whatever the humanoid looked like in life, but as its skeleton. After being dead for a considerable number of years, a diety has re-awakened you for a purpose, you may or may not know that purpose. Your memories from your previous life, are rather sparse and vague, the only specific memory you have is of your death. You may also have vague memories of very intense emotions, such as love, anger, or happiness, that may trigger things within you.
Awakened Skeleton Traits
Being the awakened skeletal remains of a humanoid, you have certain traits common with others in your circumstance.Ability Score Increase
Your Consitution score increases by 2 and your dexterity score increases by 1.
Age
Skeletons exist indefinitely as long as the magical phenomenon that raised them is sustained, and as long as their bones resist the wear and tear of their activities.
Alignment
Skeletons are usually lawful evil given that they are usually awakened by evil entities, however, it is not too uncommon that they are awakened by those of more neutral or good alignment, it just depends on what awakened the skeleton.
Size
Awakened skeletons take the size of their body's in life, anywhere from 3ft-8ft tall depending on the race. Your size is small or medium.
Speed
Your base walking speed is either 25 or 30 depending on your size.
Darkvision
The magic that raised you allows you to peer through the gloom, you have superior vision in dark and dim conditions. you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colors in darkness, only shades of grey.
Undead
Your creature type is undead instead of humanoid.
Undead Nature
Due to being a skeletal frame, you are more resilient than the living. You gain the following benefits.
- You are immune to necrotic damage
- You are immune to disease, and the poisoned condition.
- You are resistant to acid, and poison damage.
- You don't need to eat, drink, or breathe.
- You don't need to sleep, you don't suffer exhaustion due to a lack of rest and magic can't put you to sleep.
Undead Vulerability
Due to being undead, you have a vulnerability to Radiant damage, and healing magic. Healing magic will harm you rather than heal you. As well as if you are hit with radiant damage and would normally go down, you die instead.
Night of the Sleeping Dead
When you take a long rest you must spend at least 6 hours as an inactive pile of bones. In this state, you can hear as normal.
Rest in Pieces
When you drop to 0 hp, rather than falling unconscious, your bones scatter in the space you were once standing. You do not make death-saving throws while in this state and will form back up with half of your hit point maximum after 2 rounds of combat. You will always eventually reform unless your torso and head fall to 0 hp then you make death saves as normal. Their hp is equal to half your strength score rounded down + your character level. Your timer grows a round or 10 seconds for each time you go down this way and resets to 20 seconds or 2 rounds after a long rest.
Lending a Hand
As a bonus action on your turn you can rip off one of your arms, and the arm becomes animate. The arm has a number of hit points equal to your level + your Constitution modifier, a walking speed of 20 feet, a climbing speed of 20 feet, and shares your Armor Class. If the arm is reduced to 0 hp it becomes inert. On your turn, you can move the arm up to its speed (no action required by you) and you can use a bonus action to command it to take the Help action or the Attack action. The arms deals 1d6 + your Strength modifier in slashing damage. You can reattach the arm as a bonus action while you are within 5 feet of it. Once you use this feature you cant use it again until you finish a long rest.
Necrotic Healing
Due to your undead nature being necrotic, necrotic damage heals you rather than harms you.
Language
You can read, write, and speak common, Abyssal, and your choice of language.
Previous Versions
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8/23/2022 4:17:31 AM
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