Homebrew Dohwar Species Details

Turning the door handle a tiny bit, the astral elf opened the door just a little bit. It was covered in grime accumulated over what was probably several centuries, and the hinges desperately needed watering. The elf peered through the crack, and looked into the room on the other side. It was dirty and wet, and water dripped slowly out of a crack in the stone ceiling. The room was very dark, as it was underground and lit only by two candles, one on each side of the room. In the center of the room, four cloaked figures stood in a huddle. They were very small, and their green and gray cloaks covered their bodies completely and were much too big for them, and pooled around their feet. The elf steeled herself and pushed the door wide, stepping into the room. She cleared her throat nervously, waiting to get the attention of the cloaked figures. After a painstakingly long moment the four dohwars turned around to face her. The elf jumped as she heard a voice speak clearly in her mind: "Your late."

Dohwars are penguin-like merchants accustomed to traveling through wildspace to sell spelljamming helms and other items. They have short arms ending in stubby little hands; round, feather covered bodies and the ability to swim just as well as they can walk. They prefer to do their merchant business in secret, even if it is perfectly legal, which it often is (sometimes). Dohwars have a special form of telepathy called merging, where they can telepathically communicate with one other dohwar and one other creature at the same time.

Dohwar Traits

You gain the following traits:

Experienced Merchant

You gain proficiency in your choice of one of the following skills: deception, insight, or persuasion.

Innate Spellcasting

You know the friends cantrip. Starting at 3rd level, you can cast the detect thoughts spell with this trait a number of times equal to half your proficiency bonus, rounded down. You regain all expended uses after a long rest. Your choice of intelligence, wisdom or charisma is your spellcasting modifier for this spell.

Creature Type

You are a fey.

Merging Telepathy

You have telepathy out to a range of 30 feet. Additionally, you and one other creature with telepathy can have a conversation with each other and one other willing creature of your choice, provided all of you are within 30 feet of each other.

Bite

You have a bite attack, which is a melee attack with a reach of 5 feet that deals 1d4 piercing damage on a hit. You can use either strength or dexterity for it.

Size

You are small.

Speed

You have a walking speed of 25 feet. You have a swimming speed equal to your walking speed.

Bartering Talent

You have advantage on persuasion checks made to persuade someone into a bargain with you where they exchange some sort of good or service in exchange for another.

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