Homebrew Drakenkin Species Details

Dragons have been part of the histories and tales of many lands. For thousands of years these winged beasts have roamed with equal fear and reverence, causing both great destruction and great generosity to worlds who still do not completely understand them. Dragons have been part of the histories and tales of many lands. For thousands of years this winged beasts have roamed with equal fear and reverence, causing both great destruction and great generosity to worlds who still do not completely understand them. Drakenkin are those dragons, who venture away from their normal lives, and instead choose to roam as mortals do. 

Usually a decision made while still a wyrmling, a Drakenkin sheds their draconic title and power for the chance at mortal growth. Instead, choosing to store away their power and let it grow alongside their mortal discoveries.  

Age. Until the age of 5, dragons are considered Hatchlings. Dragons are Wyrmlings from the age of 5 till 30, and they are considered Young if they are between 30-100 years old. An Adult dragon is typically 100-800 years old, and ancient dragons are 800 years old and higher. They can live for up to 2000 years, but in some cases even longer. A dragon adventurer is typically a young dragon. 

Size Locking away elements of their power can also create physical change in a Drakenkin. Drakenkin are smaller than most dragons, remaining only Medium in size, regardless of age.  

Drakenkin Names
Dragons have personal names in the Draconic language, given by their parents at birth or selected by themselves. Dragons don’t put much emphasis on gender, so the same names are used by both male and female dragons. While most dragons adopt a title to explain their power, goal, or ambition; most drakenkin adopt an epithet — serving as a "last name" where most mortals would have one. Typically taken from the title they used to have, but with only a small amount of the power such a title would bestow. 

Draconic Names: Vuthavyr, Valeix, Svaergt, Aussirex, Haurach, Ixeloreat, Molikend, Thraethurkear, Ocuirisk, Gixustra, Dartake, Caexoth.

Common Epithets: Blacksteel, Bloodtalon, Bravewing, Deathfrost, Fatebringer, Flamingdeath, Gemscale, Nightwind, Starseer, Stoneripper, Stormwrath, Swordtooth.

Shape change. Dragons can shape shift into humanoids. As an action, you can turn into a chosen humanoid of medium size. You can be any race you want, but you benefit from none of their racial features. Your base walking speed becomes 30 feet, and you lose your flight speed. In your humanoid form, you can wield weapons, armor, and shields as normal, as well as carry things. When you shape change back into your dragon form, you choose if everything you carry and wear merges with you or not.  A dragon cannot shape change into another person that already exists.

Languages. You can speak Common and Draconic.

Darkvision. Dragons are accustomed to dark and dim light conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Speed Your base walking speed is 30 feet. Your base flying speed is 20ft. You cannot fly whilst in humanoid form. 

Draconic Ancestry You have Draconic ancestry. Choose one type of Dragon from the Draconic Ancestry table. Your breath weapon is determined by the Dragon type, as shown in the table.

Draconic Ancestry
Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Breath Weapon You can use your Action to exhale destructive energy. Your Draconic ancestry determines the size, shape, and damage type of the exhalation.

When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your Draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your Proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th Level, 4d6 at 11th level, and 5d6 at 16th level.

After you use your breath weapon, you can’t use it again until you complete a Long Rest.



Drakenkin Traits

Your drakenkin type is shown through the colour and shine of your scales.

Ability Score Increase

Your Intelligence score increases by 2, and your Charisma score increases by 1.

Age

Until the age of 5, dragons are considered Hatchlings. Dragons are Wyrmlings from the age of 5 till 30, and they are considered Young if they are between 30-100 years old. An Adult dragon is typically 100-800 years old, and ancient dragons are 800 years old and higher. They can live for up to 2000 years, but in some cases even longer. A dragon adventurer is typically a young dragon

Darkvision

 Dragons are accustomed to dark and dim light conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Size

Locking away elements of their power can also create physical change in a Drakenkin. Drakenkin are smaller than most dragons, remaining only Medium in size, regardless of age.  

Speed

Your base walking speed is 30 feet and your base flying speed is 20ft. You cannot fly whilst in your humanoid form. 

Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

Draconic Ancestry
Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex. save)
Blue Lightning 5 by 30 ft. line (Dex. save)
Brass Fire 5 by 30 ft. line (Dex. save)
Bronze Lightning 5 by 30 ft. line (Dex. save)
Copper Acid 5 by 30 ft. line (Dex. save)
Gold Fire 15 ft. cone (Dex. save)
Green Poison 15 ft. cone (Con. save)
Red Fire 15 ft. cone (Dex. save)
Silver Cold 15 ft. cone (Con. save)
White Cold 15 ft. cone (Con. save)

Shape Change

Dragons can shape shift into humanoids. As an action, you can turn into a chosen humanoid of medium size. You can be any race you want, but you benefit from none of their racial features. Your base walking speed becomes 30 feet, and you lose your flight speed. In your humanoid form, you can wield weapons, armor, and shields as normal, as well as carry things. When you shape change back into your dragon form, you choose if everything you carry and wear merges with you or not.  A dragon cannot shape change into another person that already exists.

Breath Weapon

You can use your action to exhale destructive energy. Your draconic type  determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a long rest.

Languages

You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.