Homebrew Drider Species Details
Physical Description
Driders possess the upper bodies of drow, and the lower bodies of giant spiders. Their drow halves retain all of their typical physical features, including black skin resembling polished obsidian, stark white or pale yellow hair, and very pale eyes. The spider half of a drider is typically black and chitinous, propelling the creature along the ground on eight spider legs. Due to the space taken up by their spider halves, most driders tend to be up to 8 ft tall, and almost as wide.
History
When a Lolthite drow reaches a certain level of power, that drow is summoned to the demonweb pits and undergoes the test of Lolth administered by the demon lord herself. Those who fail this test but survive are turned into driders by the Spider Queen. Once turned into these aberrations, driders are outcasts in drow society. Individual driders can be found just about anywhere throughout the planes, though usually in dark, dangerous and lonely places.
Society
Driders are outcasts of drow society and mostly live independently or with others of their kind.
Drider Names
Driders usually keep their drow names. Notable drow are Chil'triss Kilsek, Dinin Do'Urden, Hittok, and Maznafein.
Drider Traits
The following traits are shared by player characters who are Driders.Ability Score Increase
Your Strength, Dexterity and Wisdom scores all increase by 1.
Age
Driders age the same as drow elves.
Alignment
Most tend toward evil but, a drider may be any alignment.
Size
Your size is Medium, yet you tower over most other humanoids.
Speed
Your base walking speed is 30 feet. You also have a climb speed of 30 feet.
Arachnid Build
You count as one size larger when determining your carrying capacity and the weight you can push or drag. You cannot use objects that natural humanoids can below the waist (such as boots or pants with the exception of custom made armor. Custom armor cost double the price of standard armor). You also cannot use mounts.
Hybrid Nature
You have two creature types: humanoid and monstrosity. You can be affected by a game effect if it works on either of your creature types.
Spider Climb
You can walk on difficult surfaces such as walls, or upside down on ceilings without needing to make an ability check, with your hands free and at full movement. You also ignore movement restrictions caused by webbing.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Sunlight Sensitivity
While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Drow magic
You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.
Drow Weapon Training
You have proficiency with rapiers, shortswords, and hand crossbows.
Fey Ancestry
The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
Languages
You can speak, read, and write Common, Elvish and Undercommon.
Comments
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Posted Jul 5, 2019Definitely my favorite application of the chimaeric drow monsters we all know and love as a playable race, thus far on the homebrew section.
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Posted Jul 11, 2019Thanks