Homebrew Automaton Species Details

Automatons are recent creations of the Zephrinian Empire. Given life by a powerful central palycite reactor, these constructs carry out the will of their creators, and are effective in doing so. Their bodies are fully customizable and may be created to be competent warriors, cunning spies, stalwart defenders, inquisitive scholars, and keen scouts. Many are crafted in their creator's image, or at least to their creator's liking, and so, many look indiscernible from humans from a distance until closer inspection reveals their metallic plating, gears, joints, and servos. They are sentient, and are either programmed with a personality or goal upon their creation, or are shaped by their experiences to think and feel a certain way. Marvels of scientific and technological innovation, automatons need not eat, drink, or sleep; instead, they or their creators are responsible for daily repairs and maintenance. They can modify or transform their various body parts with enough time and resources.

Artificial intelligence and autonomous technologies are still new in the world of Ionia, so automatons are few; but in certain areas of the world, especially industrialized cities within the Zephrinian Empire, automatons are a common sight. However, there is no widespread urge among automatons to form societies, instead, most feel the closest kinship with their creators and see them as their only true family, and are content with serving them for their entire lives. An automaton may become an adventurer because of a directive given to them by their creator, or by dire circumstances that elicit their travel. Capable of feeling emotions and harboring personalities, automatons may leave home for some profound sense of duty, a quest for retribution, a journey of self-discovery, or simply to peruse the world and experience its many splendors.

Automaton Traits

Sentient constructs brought to life by scientific and technological innovation.

Ability Score Increase

An ability score of your choice increases by 2, and one other ability score of your choice increases by 1.

Speed

Your base walking speed is 30 feet.

Age

Automatons are fully grown upon creation, and since the technology itself is quite new, no one knows exactly how long they live for, but leading Imperial engineers and scientists presume that their lifespans will be determined by how diligent they are in repairing their old components as they malfunction and upgrading to new components as they are manufactured. However, their central palycite reactors expire roughly every 10 years and will need to be repaired, exchanged, or upgraded or else the automaton will cease to function.

Alignment

Automatons are Neutral upon their creation unless they are manufactured with a personality or goal that suggests otherwise. However, as most automatons are likely to serve their creators and obey their core programming, their alignments tend to be Lawful.

Size

An automaton's size is entirely dependent on how they were created. If one's creator crafted them to resemble humans, elves, tieflings, or some other similarly sized race, then their size is Medium. If crafted to resemble a halfling, gnome, or some other similarly sized race, then their size is Small.

Tool Proficiencies

You have been programmed with the knowledge and intellect to use various tools your creator deemed useful to you. You have a set of Tinker's Tools integrated into the framework of your fingers which you can extend and retract to allow you to craft, repair, adjust, or modify yourself or something you are interacting with at your discretion.

You gain proficiency with Tinker's Tools and one other tool of your choice.

Metal Form

You have resistance to poison damage and immunity to disease, and you have advantage on saving throws against being poisoned.

Artificial Mind

Your central processing system is similar in function to the brains in most humanoids, but its inner workings are foreign and incomprehensible to the magics and abilities that succumb the latter to their effects.

You have advantage on saving throws against being charmed or frightened, and magic cannot put you to sleep.

Overdrive

At 3rd level, as a bonus action, you gain the ability to temporarily disable your limiters and act beyond your capabilities, granting you incredible power. When you activate this ability, you gain the following benefits until the beginning of your next turn:

  • You have advantage on all Strength and Dexterity ability checks, and Strength and Dexterity saving throws.
  • You have advantage on all attack rolls.
  • Your walking speed doubles.
  • You gain an additional attack when you take the Attack action on your turn. (This stacks with features like Extra Attack).
  • You gain an additional reaction.
  • You may add a bonus to a single damage roll of each of your attacks or spells equal to your proficiency bonus.
  • The targets of your attacks or spells have disadvantage on saving throws against your abilities.

At the beginning of your next turn after you Overcharge, you are stunned until the beginning of your next turn as your exhaust vents begin cooling your overheated body and your drives re-calibrate to support your normal state.

You may use this ability once and regain the ability to do so after a long rest.

Maintenance

As a mechanical construct, you are not required to eat, drink, or sleep like many humanoids, instead, you must spend at least 4 hours a day for maintenance to repair yourself and your various pieces and drives with scrap metal, oil, or some form of fuel. This functions as a long rest.

You need oil and fuel the same way other races need food and drink, and if deprived of these resources, you gain 1 point of exhaustion everyday that you do not provide them for your maintenance.

Living Construct

Though you are a mechanical being manufactured by a creator, your experiences, emotion, and sentience make you a living being.

You are considered a living organism, and your creature type is both Construct and Humanoid.

Languages

You have been inscribed with a complete understanding of two languages upon your creation.

You can speak, read, and write Common and one other language of your choice.

Previous Versions

Name Date Modified Views Adds Version Actions
7/16/2020 5:42:08 AM
153
9
2
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7/16/2020 5:42:55 AM
147
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8/18/2022 8:58:23 PM
177
4
2.1
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8/18/2022 9:11:50 PM
177
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2.2
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8/27/2022 6:43:07 AM
178
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2.2
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180
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2.21
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