Homebrew Werewolf Species Details

One of the most ancient and feared of all curses, lycanthropy can transform the most civilized humanoid into a ravening beast. In its natural humanoid form, a creature cursed by lycanthropy appears as its normal self. Over time, however, many lycanthropes acquire features suggestive of their animal form. In that animal form, a lycanthrope resembles a powerful beast, one of unnatural intelligence and unrivaled strength.    

Beast of Man

The lycanthrope, while feared continue to thrive within the walls of society. Commonly lycanthrope transform from man to beast, allowing a discreet life amongst the commoners. However, lycanthropy once transformed resemble a tall, powerful beast with humanoid traits such as stance. Retaining knowledge and intellect they would have normally. Lycanthropy commonly stand at 7 to 9 feet with fur and other animalistic traits such as a snout and claws. 

Origin

Tales of these beasts are prevalent throughout nearly every culture. Some say they were cursed by an ancient arcane, or a divine magic twisted them into horrid beasts of man and wolf. Others call it a disease: some horrid affliction that can spread from one humanoid to another to create more of these vile creatures. All in all, views of lycanthropes often depict them as foul creatures of the night out to kill anything that gets in their path.

Using the chart below, roll for or choose your Lycanthropes origin.

d4 Curse Origin
1 I was attacked by a vicious man-beast that left me with a terrible curse.
2 I was subject of a ritual, one that would leave me changed forever.
3 I am the offspring of two Lycanthrope.
4 I was brought back to the world of the living, now my blood runs with primal ferocity.

Werewolf Traits

Here the Inner Carnage Resides

Ability Score Increase

Your Strength and Constitution scores increase by 2. 

Alignment

A Lycanthrope's alignment never leads in one direction. Some embrace their curse and become enveloped within the hunger, while others conceal their primal nature to repress the carnage that awaits them. 

Speed

Your base walking speed is 40 feet.

Age

Lycanthropes age the same as their humanoid form.

Forge of Vulnerability

You are vulnerable to silvered weapons and fire damage.

Darkvision

You can see in dim light within 120 feet of yourself as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Hybrid

As a bonus action, you transform into your Hybrid form. While in your Hybrid form you cannot wield weapons or wear armor, however, you can wear certain clothing such as robes. As a bonus action you revert back to your humanoid form. You can transform a number of times equal to your Proficiency Bonus + Constitution Modifier per long rest. 

Brethren

You can speak with and understand wolves, canines and dire wolves. 

Strong Hide

While you are unarmored your AC becomes 14 + Dexterity Modifier.

Primal

You are proficient in the Survival, Intimidation and Perception skills.  

Might

You gain advantage in Strength and Constitution saving throws.

Resilience

At the start of your turn as a bonus action you gain 1d4 + Constitution Modifier hit points back. You can do this a number of times equal to your Proficiency Bonus per long rest.

Feral

When in Hybrid form you gain a Claw and Bite attack. These attacks are natural and you are proficient with them.

Claw. While in Hybrid form, as an action you make a melee attack against a target within range.1d6 + Strength Modifier Slashing

Bite. While in Hybrid form, as an action you make a melee attack against a target within range. Upon a successful hit, the target must roll a Constitution saving throw dc8 + Proficiency Bonus + Strength Modifier. Upon failure, the target is afflicted with Lycanthropy, upon success the target remains unaffected.  1d4 + Strength Modifier Piercing 

Size

Whilst transformed, Lycanthropes typically stand between 7-9 feet. You are medium height while in both forms.

Languages

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.

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