Homebrew Nimblewright Species Details
" What... Where...?" The living armor asked
"You are now a construct, under my will." The creator commands, "You've been torn from your plane but that is irrelevant to you. You are mine, now. "
"Where...?"
"Good, you're already forgetting yourself."
—The First Nimblewright, and their Creator
Nimblewrights are constructs built primarily as bodyguards and assassins. The sentience of nimblewrights are actually spirits from the plane of water. The body of a nimblewright is mostly wood and metal, but they can feel pain and emotion. A nimblewright can be a fortunate ally, a cold-hearted killing machine, a morally neutral hired blade, or a visionary in search of purpose and meaning.
Living Steel and Stone
Nimblewrights are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel, darkwood or some other light material. Almost always some wood. Lightly armored plates form a protective outer shell and reinforce joints. Beyond these common elements of design, the precise materials and build vary little. Almost all are created of wood and light metals that grant it lithe and elegant movement.
While they’re formed from wood and aluminum, they are living beings. Resting, healing magic, and the Medicine skill all provide the same benefits to nimblewrights that they do to other humanoids. A nimblewright can focus its mind on its body as it rests, adjusting its shape and form to best suit it's situation.
Nimblewright Personality
Nimblewrights aren't mass-produced. They are made individually by individual creators for individual purposes. If a nimblewright gains it's memories of it's elemental-self back, it is immediately given freedom to avoid it lashing out. Once It is bound as a construct, it can't go back, but it can be free. Regardless, most treat nimblewright as people, and respect them such. Most nimblewright are free, even as servants. In civilized places, they have the same rights other humanoids do.
The typical warforged has a fit, sexless body shape. Most ignore the concept of gender entirely, while others adopt a gender identity in emulation of creatures around them.
Quirks
Whether due to some flaw in their creation or simple ignorance of how other creatures operate, nimblewrights often acquire an odd personality trait or two. A player can choose to roll or select a trait from the quirks table.
| 1d10 | Quirk |
|---|---|
| 1 | You analyze (out loud) the potential threat posed by every creature you meet. |
| 2 | You don’t understand emotions and often misread emotional cues. |
| 3 | You are very hostile in situations where you don't personally know any creatures |
| 4 | You often say the things you are thinking aloud without realizing it. |
| 5 | You try to apply combat tactics and overanalyze every situation. |
| 6 | You don’t know how to filter your feelings and are prone to dramatic emotional outbursts. |
| 7 | You don’t understand clothing beyond its utility and assume that what a creature wears denotes its job and status. |
| 8 | You are obsessed with your appearance, and constantly polish and buff your armor. |
| 9 | You are deeply concerned with following proper procedures and protocols. |
| 10 | Your intended purpose is the only thing makes sense to you, and you're always trying to fulfill that. |
Nimblewright Names
A Nimblewright was given a name by it's creator at it's mental "rebirth". These names are usually just common names from the culture of the creator, but if a nimblewright learns it's original elemental name, it often take that name up.
Nimblewright Traits
Your nimblewright character has the following traits.Darkvision
As a nimblewright, you have vision up to 30ft when in the dark.
Dexterous Build
You have proficiency in Acrobatics.
Trapped Water Elemental
You know the cantrip shape water, and can cast it at will. Additionally, once per long rest you may cast a modified version of gaseous form, where instead of changing into air, your entire form changes to liquid. You can move along the ground, but cannot fly. Follow all other specifications of gaseous form.
Ability Score Increase
As a nimblewright, your Dexterity score increases by 2, and your Charisma score increases by 1.
Age
The lifespan of a nimblewright simply depends on it's vessel. A suit made of wood is susceptible to molding, cracking, or many other things, while a suit made of some type of durable metal could last hundreds of years. Lifespan is also dependant on how the lifestyle of the nimblewright is. On average, nimblewrights live to about 200.
Alignment
Most nimblewrights take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality — or lack thereof — of the beings with which they served. Some may also still retain their previous personality they had as a water spirit. In this case, they are usually chaotic. Overall, nimblewrights are typically neutral.
Size
Your size is Medium. Most nimblewrights stand between 4 to 5 feet tall.
Speed
As a Nimblewright, Your base walking speed is 35 feet.
Inhuman Resilience
You were created, not born. This is represented by the following benefits.
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You are immune to disease.
- You don’t need to eat, drink, or breathe.
- You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest. Magic can still put you to sleep.
Sentinel's Rest
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, everything you see is severely blured and you can hear in muffled sounds. You have disadvantage on all perception checks while in this state.
Languages
You can speak, read, and write Common, and one other language of your choice (the native language of your creator)