Homebrew Assaultron Species Details

In terms of design, the Assaultron is intended for melee combat and survivability. To that end it was designed using proven, reliable technologies, with actuators, chain-powered limbs and other simple, rugged solutions, covered in thick armored plating. Modular arms allow for swapping out its loadout depending on the mission profile, with the most typical one being a combination of claws and blades. Once in range, it grabs onto targets with its claws, then twists to tear armor, flesh, and bone alike. Long, slender legs powered by a combination of hydraulic actuators and springs allow it to close distance with frightening speed. The crown jewel is the head laser, mounted in its center and capable of devastating the opposition when fully charged. For protection, its red lens is surrounded by thick armor plates and distracts from the optical receptors hidden at the top of the head. The end result is a lightweight, fast, and highly durable combat robot that excels in close quarters combat. Its disadvantage is that it's a pure combat design: It has a decent carrying capacity, but well below that of the other designs.

Quirks

Assaultrons often display an odd personality trait or two, given how they are machines. The Assaultron Quirks table contains example quirks.

Assultron Quirks

d8 Quirk
1 You analyze — out loud — the potential threat posed by every creature you meet.
2 You often misread emotional cues.
3 You are fiercely protective of your friends.
4 You try to apply wartime discipline to every situation.
5 You don’t know how to filter your feelings and are prone to dramatic emotional outbursts.
6 You don’t understand clothing beyond its utility and assume it denotes a person’s function.
7 You are obsessed with your appearance and constantly polish and buff yourself.
8 War is the only thing that makes sense to you, and you’re always looking for a fight.

Assaultron Names

Most Assaultrons were assigned numerical designations for use in military service. Many of them adopted nicknames, often given to them by their comrades. As independent individuals, some have chosen new names as a way to express their path in life. A few take on human names, often the name of a fallen friend or mentor.

 

Assaultron Traits

Your assaultron character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.

Ability Score Increase

Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

Age

A Prewar Assaultron can be up to 220 years old. However Postwar Assaultrons vary greatly in age, but are mostly 1-10 years old. As long as they have regular maintenance, aging has little to no affect on them. 

Alignment

Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 5 feet + 10 inches + your size modifier in inches

Weight in pounds = 270 + (4 × your size modifier)

Speed

Your base walking speed is 35 feet.

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

Sentry’s Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Machine plate armor

Machine Plate Armor

Your body has built-in defensive layers.

  • Your Armor Class is 18. Your integrated plate armor can be replaced with magical variants of plate armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • You have proficiency with Heavy Armor. However you are only capable of integrated plate armor into your body.
  • While you live, the armor incorporated into your body can’t be removed against your will.
  • You have disadvantage on Stealth Checks. 

Specialized Design

You gain one skill proficiency and one tool proficiency of your choice.

Languages

You can speak, read, and write Common and one other language of your choice.