Homebrew Celnorse Species Details

The Celnorse are strong resilient creatures of the wilds, but their love of glory and war make them great allies of Mandalore, thus they must be repelled, and extinguished — Revan's order to his armies when taking control of Irenor

The Celnorse are a race of humanlike/animallike aliens who are decended from strong nature and winter spirits who took mortal form. They are a species who have a strong hunting, tracking, and combat culture. due to this they have been all, but banished from the galaxy except for their home planet of Irenor.

Natures Look

Celnorse despite being humanoids have very inhuman traits such having horns, or antlers and sharp teeth. Their head appendages appearance range from deer antlers to goat horns with teeth ranging from bobcat and tiger teeth, to saarlack teeth and even tusks. They are slightly taller than humans on average, ranging from 5'9 to 6'5. Most Celnorse are either slender yet fit, or muscular which adds to their hunting and fighting ability respectively.

Celnorse skin is also strange colours being either blue, grey, white, green, dark green, brown, and very rarely red, and hair colour is usually either grey, black, white, blonde, and dark green and blue. Their eyes are also a strange hodgepot being red, green, blue, white, black, yellow, and orange. Most Celnorse wear hunting gear along with hide armor and animal furs. however most rich Celnorse wear long silk robes of bright colour varieties.

The Spirit of life

Celnorse can live up to 100 years, but most reach up to 90. The celnorse when they die instead of leaving their corpse instead, their bodies turn back into nature/winter spirits who then return to the spirit realm to the realm of their respective lord as spirits in service. Due to this many Celnorse don't fear death and some are even excited to meet their god or gods and be in their service.

True creatures of nature

Due to their alliance with the Mandalorians during the Mandalorian Wars Revan and his armies saw them as their enemies and thus their empire was destroyed and they were all, but after being banished to their homeland the Celnorse reconnected with their history of being nature, and winter spirits and thus basically reset their societies into smaller tribes who control smaller plots of nature. Thus due to this relationship with nature many Celnorse who leave Irenor become hunters, mercanaries, traditional doctors, and trackers.

Exploring the galaxy

Most Celnorse start exploring the universe out of boredom. Since Celnorse stay most of their lives on the wild yet familiar planet of Irenor many take any chance to explore the galaxy. When Celnorse live on other planets they usually take jobs as herbalists, hunters, trackers, traditional doctors, or interestingly, bounty hunters and adventurers. Celnorse are very helpful hunters, bounty hunters, and adventurers because of their training in archery, druidic/ice magic, and axes. They can usually be found fighting for anti republic forces due to their hatred of the republics positive view of Revan who is seen as an evil genocider.

Celnorse Names

Celnorse are children until they reach maturity at the age of 15 and when they do reach maturity they add the name of a word that means something to them as an addon to their first name, for example if someone before maturity is names Cassandra, after maturity if they value valour their name would be Valour-Cassandra.The Celnorse love their names for this thus disrespecting their names is seen as a challenge of combat.

Common mature names: Valour, Combat, Medicine, love, optimism, trick, archer

Male Names: Irl Celtic and Norse names

Female Adult Names: Irl Celtic and Norse names

Types

Celnorse are divided into two main Types, the Nord and the Celt. With the Nords being more winter and melee based due to them living in alpine and tundra areas of Irenord. and Celts beiing more nature and archery based due to them living in the forested, plains and swamp areas of Irenord.

Celnorse Traits

You are one of natures greatest creatures...

Ability Score Increase

Your Dexterity and Wisdom score increase by 2

Age

Celnorse can live up to 100 years, but most reach up to 90. The celnorse when they die instead of leaving their corpse instead, their bodies turn back into nature/winter spirits who then return to the spirit realm to the realm of their respective lord as spirits in service. Due to this many Celnorse don't fear death and some are even excited to meet their god or gods and be in their service.

Size

Elves range from 5'9 to over 6 feet tall and have slender yet fit as well as muscular builds. Your size is Medium.

Speed

Your base walking speed is 35 feet.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Keen Senses

You have proficiency in the Perception skill

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Druidic Past

Your history with your home planets nature gives you the ability to use druidic spells

Languages

You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

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