Homebrew Eridin Fell Species Details
A large, monstrous construct race that is essentially a walking tank that naturally finds itself amongst the Warforged and rivals even them. Their large and broad armor deflects most attacks and is as dense as obsidian. They are known to be siege weapons with a consciousness that has blessed them caused by the Old Gods within the Astral Plane. The gods granted them independence and became the epitome of machine, perfected. Their culture is straight forward with the upper class being those who could fight and claim the most victories while the underclass is those whose soul cores are faulty and whose armor is rusted. Age is a sign of weakness amongst them, and they usually hold a death ritual once they reach the age of twenty-nine.
Eridin Fell Traits
Machine Personified, they have a natural +6 to Perception and Con as a whole.Siege Shield
Eridin Fell can form themselves into an amazing shield for their party to fend behind and use as cover. You gain 200 temporary hp but are not allowed to act until the health is gone or until you disassemble using one action, but the cover is lost.
Age
Eridin Fell are functionally immortal. They can live as long as foreseeable, but their culture requires them to die at twenty-nine or be cast out.
Alignment
Eridin Fell are generally only interested in serving the law of lands they serve. They are utterly Lawful Neutral.
Size
Eridin Fell come in many forms such as small tanks that are neigh invincible and gargantuan titans that are slow but devastating.
Speed
Eridin are generally slow but are normal speeded at drilling.
Walking is 20 ft per turn. Swimming is 0 ft per turn as they are restricted from swimming. Flying is ten ft per turn as they can hover using built in boosters. Drilling is 30 ft per turn as they can form a drill on their hands and tunnel at a normal pace.
Construct
You are a construct rather than a humanoid or any other race type.
Comments