Homebrew Tri-Tortle Species Details
Life of a Tri-Tortle
A tri-tortle hatches from a thick-shelled egg and spends the first few weeks of its life crawling on all fours. It spends the first 15 years of it's life with it's parents and then begins to make its own way in the world.
Many tri-tortles chose to live in a way that their parents did not. Those whose parents traveled with the conclave, typically will either head to the Deepwater settlements or venture forth on their own.
Beliefs
Tri-Tortles believe in the sanctity of knowledge and as such believe religion is a means to gain knowledge of others and themselves.
Age
Young Tri-Tortles crawl for a few weeks after birth before learning to walk on two legs. They reach adulthood by the age of 15 and live an average of 500 years.
Alignment
Tri-Tortles tend to lead orderly, ritualistic lives. They develop customs and routines, becoming more set in their ways as they age. Most are lawful good as their culture pushes them towards self control and benevolence. Chaotic Tri-Tortles are seen as outsiders and are often pitied.
Tri-Tortle Traits
As a tortle, you have the following racial traits.Ability Score Increases
Your Strength score increases by 2, and you increase any other ability score by 1.
Creature Type
You are a Humanoid.
Size
You are Medium.
Speed
Your base walking speed is 30 feet and you have a swim speed of 30 feet.
Claws
You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Amphibious
You can breathe air and water.
Natural Armor
Your shell provides you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You can’t wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield’s bonus as normal.
Wisdom of the Curious
Being creatures of both habit and curiosity, Tri-Tortles have learned quite well how to survive when their endeavors get them into trouble. As a result, they have gained further knowledge of dealing with other beings and their surroundings. You gain proficiency in Investigation and Perception.
Shell Defense
You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell. You drop any held items but not items attached by straps or magic.
Darkvision
You can see in dim light within 60 ft. of you as if it were bright light, and in darkness as if it were dim light, only discerning colors in that darkness as shades of gray.
Guardian of the Depths
Adapted to the frigid ocean depths, you have resistance to cold damage.
Previous Versions
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8/30/2022 11:23:55 PM
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Coming Soon
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