Homebrew Dohwar Species Details
Dohwars are short, pudgy, flightless avians that look and move like penguins. They are inveterate merchants, always looking for an opportunity to turn a profit. Dohwars conduct their dealings in secrecy, preferring to do business in dark alleys and out-of-the-way places even when the items being bought or sold aren’t illegal or dangerous. They tend to dress in a garish mishmash of clothing, but many of them also shroud themselves in hooded cloaks. A group of dohwars is called a cartel.
Dohwar stand around three feet tall and have brightly colored plumage in place of the normal black that penguins have.
Dohwar Traits
As a Dohwar you have the following racial traitsAbility Score Increase
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbookoffers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
You are a fey.
Size
You are small.
Speed
You have a 20 foot walking speed and a swimming speed equal to your walking speed
Merging
Dohwar can communicate via telepathy. In fact, many prefer to communicate in this way. You have telepathy out to a range of 30 feet, and can use telepathy with two creatures simultaneously, provided they are within range.
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