Homebrew Garou Species Details
History
The Garou are a race that swore to defend their clan at all costs. Few can remember how they came about but the pack elders say that it was during a time of great turmoil in the world that their kind were brought about. The elders tell stories of great battles, with both victories and defeats, and to these stories the younglings listen most eagerly.
Society
Even with their brutal appearances they are a people who cherish the lives of all good creatures and defend them as if they were their own. Their society functions much like the humans, however they only kill another of their kind in ritualistic situations or in self-defense or if their fellow wolfkin has succumbed to evil.
Names
A Garou's name is a rite of passage. A special ceremony is held to give a young wolf their name when they are old enough to finally help provide food and protection for the clan. As such, their names are neither male, nor female as to not show favor to either sex.
Names: Leslas, Ukrim, Ildrun, Daomri, Tsubo, Irvas, Naumdrik, Helgros, Urvas, Nagram, donkrix
Garou Traits
Long-lived anthropomorphic wolves, Garou are powerful hunters and fleet of foot.Ability Score Increase
Your Constitution, Dexterity, and Strength score's increases by 1.
Age
Garou mature to adulthood in their late 30s to early 40s, but can live to be up to 600 years.
Size
An average Garou stands roughly 6'5" tall, but they are capable of reaching nearly 8’ in height. Your size is Medium.
Speed
Your base walking speed is 35 feet.
Full Run
If you have nothing in your hands you can choose to run on all fours, doing so doubles your base walking speed.
Booming Howl
As an action, you unleash a magical howl to debilitate those nearby. The howl can be heard 300 feet away. Every creature within 15 feet of you must make a Strength saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. On a failed save, a creature takes 1d6 thunder damage, and it is knocked back 10 feet. The thunder damage increases to 2d6 at 6th level, 3d6 at 11th level, and 4d6 at 16th level. Once you use your booming howl, you must complete a short or long rest before you can do so again.
Natural Weapon
You have a bite attack which deals 1d6 piercing damage. It is treated as a primary natural weapon that you are proficient in, and it has the finesse property.
Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Keen Sense
You have advantage on Wisdom (Perception) checks regarding hearing or smell.
Hunter
You gain proficiency in all of the following skills: Investigation, Perception, or Stealth.
Darkvision
You can see in dim light within 90 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Comments