Homebrew Incubus/Succubus Tasha's Update Species Details
A deadly combination of lust and beauty, most are found in service to higher level demons and often wield subtle illusions and enchantments to tempt their victims into committing heinous and unspeakable acts. Despite this, they are able to mingle with and corrupt most mortal races with relative ease.
Succubi and incubi inhabit all of the Lower Planes, and the lascivious dark-winged fiends can be found in service to devils, demons, night hags, rakshasas, and yugoloths. Asmodeus, ruler of the Nine Hells, uses these fiends to tempt mortals to perform evil acts. The demon lord Graz'zt keeps succubi and incubi as advisers and consorts.
Though legend speaks of them separately, any succubus can become an incubus, and vice versa. Most of these fiends do have a preference for one form or the other. Mortals only rarely see a succubus or incubus in its true form, however, for the fiend typically begins its corruption in veiled, insidious ways.
Incubus/Succubus Tasha's Update Traits
Your Incubus/Succubus has a variety of natural abilities that make it a specialized demon. Due to their ability to shape shift, their traits are always based off of the reality and not the illusion.Age
Although they reach physical maturity between the ages of 20 and 25, once mature they do not age and cannot die of old age.
Ability Score Increase
You may choose +2/+1 or +1/+1/+1 to any ability scores.
Alignment
Being a type of demon, they are limited greatly in their alignment. Their very nature dictates that they must take life in order to live. They are never good and are, at best, fully neutral. Most are some variation of chaotic or evil.
Size
Their true size ranges from 5 feet to 8 feet. Your size is Medium.
Speed
Your base walking speed is 30 feet. You also have a flying speed of 60 feet.
Darkvision
Your vision is not actually based on the perception of light in the same way that most mortal races are. Therefore, you are able to see in the dark to the same distance as you could in the light. The only difference for you in the dark is that you lose all perception of color and see things in shades of red.
Gender Fluidity
While you were born genderless, your ability to shapeshift allows you to appear as any gender. You use lust as a way to seduce your prey as whatever gender is convenient in the moment.
As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t duplicate the appearance of a creature you’ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren’t changed by this trait.
You stay in the new form until you use an action to revert to your true form or until you die.
Charm
You can use your action to charm a humanoid within 30 feet of you that you can see. You gain the ability to cast the Charm Person spell at will.
You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
Telepathic Bond
You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
When you’re using this trait to speak telepathically to a creature, you can use your action to give that creature the ability to speak telepathically with you for 1 hour or until you end this effect as an action. To use this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another creature who has it.
The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.
Natural Aura
You have Proficiency in the Persuasion skill. You have advantage on saving throws against being charmed.
Language
You can read, speak, and write Common, Abyssal and Infernal.
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