Homebrew Faeling Teifling Species Details

Some are born to fae and infernal touched parents, others are those taken into the woods and who come back out. No consistent tale leads to the birth of a faeling, but that is the way that it should be with the feywild. Their horns and tail often sprout flowers of brilliant and impossible designs and patterns, while their tail seemingly acts on its own accord, with some even some going as far as treating them as a separate being. Though their minds and bodies may not be quite as hardy or enchanted as to those only of internal or fey legacies, they still hold some magical power overt trickery and devilry, and resistances to those that bore them into the world.

Faeling Teifling Traits

Though their minds and bodies may not be quite as hardy or enchanted as to those only of internal or fey legacies, they still hold some magical power overt trickery and devilry, and resistances to those that bore them into the world.

Ability Score Increase

Increase one ability score by 2 and increase a different ability score by 1.

Languages

You can speak, read, and write Common, Sylvan, and Infernal.

Creature Type

You considered both a fey and a fiend.

Age

You mature at the same rate as humans but live a few hundred years longer.

Size

Your size is small.

Speed

Your walking speed in 25ft and your climbing speed is 10ft.

Darkvision

You can see in dim within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can't discern colors in darkness, only shades of gray.

Hell-ish Resistance

You have resistance against fire and psychic damage, along with immunity to the charmed and frightened conditions.

Infaenal Legacy

You know the dancing lights and thaumaturgy cantrips. Intelligence, wisdom, or charisma is your spellcasting ability for these spells(you choose the ability when you choose this lineage).

A Mind of Its Own

You can grasp things with your tail. It has a reach of 5ft and can lift a number of pounds equal to your strength modifier. You can use it to do the following tasks: lift, drop, hold, push, or pull an object/creature, open/close a door/container, grapple someone or make an unarmed strike. Your DM might allow other simple tasks to be added to that list of options. It can't wield a weapon, shields, or do anything that requires manual precision, such as using tools, magic items, or performing the somatic components of a spell.

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