Homebrew Durzagon Species Details
“Yer late, scum!” came the rough edge of a Gutteral voice. Gruenor BloodBather walked up the back of his dead foe, disregarding the fact that the Elven Warrior lay on top of his Battle Companion. In spite of the added discomfort, the dwarf’s long, pointed, often-broken nose and gray-white beard came as a fright to Drizzt. “Knew I’d find ye in trouble if I came out an’ looked for ye! Now you're an easier target”
The half-Demon children born to Duergar parents, these plane touched Dwarves resemble their parents as Tieflings do theirs - though bearing unmistakable signs of their Infernal heritage, they are undeniably tied to the Duergar, but are often outcast among the clans of their kin. Though Devils are not worshiped by the Duergar, they are widely held as apotropaic forces, keeping demons and other chaotic foes at bay - a known Durzagon is therefore often thrown out of home or killed, as a symbol of the depraved evil of demons.
Short and Stout
Bold and hardy, durzagon are known as skilled warriors, miners, and workers of stone. metal, and bone. Though they stand well under 5 feet tall, durzagon are so broad and compact that they can weigh as much as a human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Durzagon skin ranges from deep black to a paler hue tinged with red or orange, to a pale blue like the duergar they come from. Their hair, worn long but in simple styles, is usually white, gray, or black. Male durzagon value their beards highly and groom them carefully.
A Devilish Touch
The Infernal influence upon a Durzagon shows in a number of distinctive ways, though not necessarily all of them in any given individual - rust-colored skin, red eyes, stout, curling horns, long-fingered hands bearing pointed claws, and a noticeable tendency to heat the air around them are among the most common. It is not altogether impossible for a Durzagon to hide many of these traits, should they choose to do so, but many wear their abnormal heritage with pride, believing as their Duergar kin do that it is a sign of favor and protection. With the rich culture of body modification and jewelry crafting practiced by many Duergar, it is then not altogether shocking that horned Durzagons are frequently seen with their horns carved and decorated, gold rings pierced through the horn or silver bands wrapped around them.
An Infernal Defender
Facing the chaos and uncertainty of the Underdark, a Devilish infusion to the natural powers of the Duergar is a potent boon. Most famous of their Devil-born abilities is the Fiend Hammer, an infusion of otherworldly power that a Durzagon can will into their weapons, bearing down upon their foes with burning force as they defend clan and kin. In addition to this, like any other Duergar, they are able to access certain magical powers, changing their size with an effort of will or even becoming invisible, slipping into the shadows to strike at a foe when least expected.
Durzagon Traits
Your durzagon character has an assortment of inborn abilities, part and parcel of demon and duergar nature.Duergar Magic
Starting at 3rd level, you can cast the enlarge/reduce spell on yourself with this trait, without requiring a material component. Starting at 5th level, you can also cast the invisibility spell on yourself with this trait, without requiring a material component. Once you cast either of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. Charisma is your spellcasting ability for these spells.
Fiend Hammer
Drawing upon your Abyssal heritage, you use a bonus action to imbue your weapon attacks with fiendish strength. For one minute, all your weapon attacks deal an additional 1d4 Force damage and 1d4 Fire damage. If the weapon used is non-magical, it counts as magical for the duration of this effect. You can use this ability once per long rest.
The damage dealt by this ability increases at 5th level (2d4 Force, 2d4 Fire), 11th level (3d4 Force, 3d4 Fire), and at 17th level (4d4 Force, 4d4 Fire).
Psionic Fortitude
You have advantage on saving throws you make to avoid or end the charmed or stunned condition on yourself.
Ability Score Increase
Your Constitution score increases by 2.
Age
Unlike other demons, durzagons mature at the same rate as their Dwarvish kin, and can live for at least 350 years. Once they die, they turn into stone.
Size
Durzagons stand between 4 and 5 feet tall on average, and tend to weigh about 150 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet, and is not reduced by wearing heavy armor.
Darkvision
You can see in dim light within 120 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Durzagon Resilience
You have advantage on saving throws against poison, and you have resistance against poison and fire damage (explained in the “Combat” section).
Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Tool Proficiency
You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages
You can speak, read, and write Common, Undercommon, Dwarvish, Infernal, and Abyssal.
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