Homebrew Draconic Warforged Species Details

 Art by Ardisfoxx

The warforged were built to fight in the Last War. While the first warforged were mindless automatons, House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced sapient soldiers, giving rise to what some have only grudgingly accepted as a new species. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war. A warforged can be a steadfast ally, a cold-hearted killer, or a visionary in search of meaning.

Living Steel and Stone

Warforged are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was designed.

Although they were manufactured, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other humanoids.

Warforged - Type Dragon are nearly identical to a normal warforged, but have draconic features and mechanical breath weapons.

Warforged Personality

The warforged were built to serve and to fight. For most of their existence, warforged had a clearly defined function and were encouraged to focus purely on that role. The Treaty of Thronehold gave them freedom, but many still struggle both to find a place in the post-war world and to relate to the creatures who created them.

The typical warforged shows little emotion. Many warforged embrace a concrete purpose — such as protecting allies, completing a contract, or exploring a land — and embrace this task as they once did war. However, there are warforged who delight in exploring their feelings, their freedom, and their relationships with others. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and deeper meaning.

The typical warforged has a sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity.

The more a warforged develops its individuality, the more likely it is to modify its body, seeking out an artificer to customize the look of its face, limbs, and plating.

Quirks

Warforged often have strange personality quirks due to their origin and how new they are to sentience, and the following table has examples of such. Draconic warforged additionally often have draconic personality quirks, and examples of such are in the second following table.

Warforged Quirks

d8 Quirk
1 You analyze — out loud — the potential threat posed by every creature you meet.
2 You often misread emotional cues.
3 You are fiercely protective of your friends.
4 You try to apply wartime discipline to every situation.
5 You don’t know how to filter your feelings and are prone to dramatic emotional outbursts.
6 You don’t understand clothing beyond its utility and assume it denotes a person’s function.
7 You are obsessed with your appearance and constantly polish and buff yourself.
8 War is the only thing that makes sense to you, and you’re always looking for a fight.

Draconic Quirks

D8 QUIRK
1 You believe yourself superior to those around you due to your draconic magic.
2 You are easily distracted by shiny things, wanting to add them to a hoard.
3 You like to eat gold and valuables, seeing it as a symbol of how priviliged you are to be draconic. (This quirk relies on your Dungeon Master allowing you as a warforged to safely eat metal, so talk to your DM and make sure this quirk won't have adverse effects on you)
4  
5  
6  
7  
8  

Draconic Warforged Names

Draconic Warforged have a similar naming scheme to normal warforged; they had the same method of being named when they were merely robots, usually just a number assigned to them, but many gave themselves names or recieved nicknames from allies that they preferred over their military designation. Some take similar names to a normal warforged, however many have names that reflect their draconic origin more clearly.

Warforged Names: Anchor, Banner, Bastion, Blade, Blue, Bow, Cart, Church, Crunch, Crystal, Dagger, Dent, Five, Glaive, Hammer, Iron, Lucky, Mace, Oak, Onyx, Pants, Pierce, Red, Rod, Rusty, Scout, Seven, Shield, Slash, Smith, Spike, Temple, Vault, Wall

Draconic Warforged Names: Blaze, Cave, Chomp, Claw, Falkor, Fang, Flame, Iryl, Kaida, Mountain, Sapphire, Scale, Silver, Steel

 

Draconic Warforged Traits

Your Warforged -Type Dragon character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.

Con Ability Score Increase

Your Constitution score increases by 2. 

+1 Ability Score Increase

One other ability score of your choice increases by 1.

Note: The ASI feature is split into two because the character builder doesn't allow the +1 to apply otherwise. Complain to the webmaster, not me

Age

A typical warforged is between two and thirty years old. The maximum warforged lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects.

 

Alignment

Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality, or lack thereof, of the beings with which they served.

Size

Your size is Medium. To set your height and weight randomly, start with rolling a size modifier:

Size modifier = 2d6

Height = 5 feet + 10 inches + your size modifier in inches

Weight in pounds = 270 + (4 × your size modifier)

Speed

Your base walking speed is 30 feet.

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep.

Sentry's Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection

Your body has built-in defensive layers, which can be enhanced with armor:

  • You gain a +1 bonus to Armor Class.
  • You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
  • While you live, the armor incorporated into your body can’t be removed against your will.

Specialized Design

You gain one skill proficiency and one tool proficiency of your choice.

Languages

You can speak, read, and write Common and one other language of your choice.

Draconic Model

Choose one type of dragon from the table. Your breath weapon damage and area, as well as your inherent damage resistance, is decided by the dragon type you were modeled after, as shown in the table.

DRAGON

DAMAGE TYPE

BREATH WEAPON

Black

Acid

5 by 30 ft. line (Dex. save)

Blue

Lightning

5 by 30 ft. line (Dex. save)

Brass

Fire

5 by 30 ft. line (Dex. save)

Bronze

Lightning

5 by 30 ft. line (Dex. save)

Copper

Acid

5 by 30 ft. line (Dex. save)

Gold

Fire

15 ft. cone (Dex. save)

Green

Poison

15 ft. cone (Con. save)

Red

Fire

15 ft. cone (Dex. save)

Silver

Cold

15 ft. cone (Con. save)

White

Cold

15 ft. cone (Con. save)

Amethyst

Force

15 ft. cone (Con. Save)

Crystal

Radiant

15 ft. cone (Con. Save)

Emerald

Psychic

15 ft. cone (Wis. Save)

Sapphire

Thunder

15 ft. cone (Wis. Save)

Topaz

Necrotic

15 ft. cone (Con. Save)

 

You gain resistance to the damage type of the dragon that you chose to be modeled after.

You also can use your action to exhale destructive energy. Your draconic model determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest, or drink a gallon of oil.

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