Homebrew Demonic Aasiming Species Details
Due to its conflicting heritage, your aasiming character has a score of either angelic or demonic abilities at hand.
Ability Score Increase
Your Charisma score increases by 2.
Age
Aasiming mature at the same rate of humans, but tend to live just under 200 years.
Alignment
Aasiming, depending on how they were raised, can be anywhere from an angelic lawful good to a demonic chaotic evil. However, most drift towards the middle, lawful or chaotic neutral.
Size
Aasiming stand between 5 and 7 feet tall, and have larger, more muscular builds. They tend to weigh around 200 to 250 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Due to their demonic ancestry, aasiming can see in the dim light up to 120 feet as if it were bright light and dark light as if it were dim. In darkness, aasiming cannot discern color, only shades of gray.
Light Amidst The Darkness
You know the Light cantrip. When you reach 3rd level, you can cast the spell Spare the Dying once every long rest. When you reach 5th level, you can cast Darkness once every long rest.
Horn, Tooth, and Claw
Aasiming are not born with horns, fangs, or claws but their physical weapons do grow in once they reach maturity. You can make an unarmed strike with them using a 1d4 to piercing/slashing damage.
Demonic Aasiming Traits
Sharper Horn, Tooth, And Claw, Angel Of Death, Ability Score Increase, Shadow StepSharper Horn, Tooth, And Claw
Your unarmed attacks using your horns, fangs and claws is increased to a 2d6 die, dealing piercing/slashing damage.
Angel Of Death
Starting at 2nd level, you can add necrotic damage equal to half your current level (rounded down) to any melee attack. Once you use this trait you cannot use it again until you finish a long rest.
Ability Score Increase
Your Strength score increases by 1.
Shadow Step
Starting at 6th level, a demonic aasiming can teleport up to 60 feet through dim light or darkness, provided that their destination's light is also dampened and nothing is blocking their exit. If you already have this feature, increase the range by 30 feet. You can use this feature once per long rest.