Homebrew Gem Species Details
Gem play rules are as follows:
- During character creation, the player must specify a location for the gem. This cannot change.
- If the character receives damage from any location other than being hit in the gem, the character becomes unconscious and has the size class ’Tiny’ and a weight of 0.1 until the effect is removed. They must be written in the inventory of the carrying character as ‘(gem type) Gem’ (I.E. a Topaz character would written as ‘Topaz Gem’).
- Any attempt to attack a Gem requires an additional 1d10 roll to determine if the attack hits the gemstone. If not, roll to knock out.
- Gem characters can fuse, combining their stats and being able to either share control(all involved players must agree on an action) or all can give full control to one.
Gem Traits
UnknownGem Weapons
Every Gem has a weapon stored within their gemstone. This weapon does not take up inventory space and has a weight of 0 when sheathed.
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