Homebrew Flora Species Details
Originating from the feywild, Flora are among the many fantastical fey peoples. Their origin isn’t entirely clear in the history of the feywild, yet their culture spreads far and wide. A young Flora, or Seedling, spends its childhood as all seedlings do, careless, joyful, full of the magical whimsy of a fey child. When a seedling comes of age they begin their Bloom and fully mature out of childhood, gaining the physical traits of their Greenmother. A Greenmother in Flora culture is the flower spirit you gain your physical features from, and what best matches your personality. Most all Flora have green hued skin, yet this may vary depending on one’s Greenmother.
For Example, A seedling who blooms with the Greenmother of the Rose will have sharp thorns along their skin and velvety red pedaled hair. And one who blooms with the Greenmother of the Dandelion will have soft peachy fuzz along their skin and bouncy white or yellow hair. Those with the Greenmother of the Cactus Flower will have thicker skin with protective needles and wildly vibrant pink or red pedaled hair.
Flora Traits
As a Flora, you have the following racial traits.Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
You are a Fey.
Size
You are Medium or Small.
Speed
Your walking speed is 30 ft.
Flower Magic
You know the druidcraft cantrip.
Starting at 3rd level, you can cast the goodberry spell with this trait. Starting at 5th level, you can also cast the barkskin spell with this trait. Once you cast goodberry or barkskin with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).
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