Homebrew Fluff Goblin Species Details
"In plane sight, they hide like little fearful pups for their lives in the fea wilds grow in darkness"
- Random fea traveler
Unlike underground cave dwelling goblins, this verity hides in plain sight deep in the darkest shadows of the few wilds. They are fearful but tricky, often caught off gard as they tend to hyper focus on one thing. A thing that drives them, for some is a certain animal, other objects, or just plain music. Unlike other fea they don't tick people into contracts they trick people with small pranks.
Family matters
Unlike the cave goblins these goblins don't seek dominance over others they are happier pursuing friendships or alliances with other beings for protection. Often they pretend to be stupid or child like sometimes pet like so that they are not harmed. As for family, they form large groups blood and not. The many protect the whole. They tend to be the total opposite of the cave dwelling type goblins in the prime realm. They have no rolling class, as far as leaders go the older a fluff goblin is the more sway they have in what happens. Though if you can prove to have a better plan then they vote or play a game to see what they should do.
Origins
Some believe they were created by a hag, others a strong fea who got board. The answer is and never was clear, though a strange book by a very odd unknown writer turned up one day, and ever since people have spotted more and more of them. The book was drawings of the fae wild till mid way threw it became documenting them. Never with a straight answer as far as the writer tells as to how they came to be or who they worship.
Appearance
Sizes small to medium with colors varying from the rainbow. Some have feathers, others fur that is up to their surroundings.
Fluff Goblin Traits
Your goblin character has the following racial traits.Molding self
At level 5 your character gains the ability to mold themselves into objects or alleys. You must roll a stealth or deception check if the character trying to appear not there and can only do this to willing alleys. Molding one's self can do 1d4 damage if removed unwillingly from an alley. To mold/remove yourself take one bonus action. You do not change size when doing this just your outward appearance changes to match what you're trying to mold to.
Ability Score Increase
Your Dexterity score increases by 2, and your wisdom score increases by 1.
Age
Goblins reach adulthood at age 16 and live up to 90 years.
Size
Goblins are between 3 and 4 feet tall and weigh between 40 and 80 pounds. Your size is Small.
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Strength in numbers
When you damage a creature with an attack or a spell and the creature’s, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can’t use it again until you finish a short or long rest. You must have more than one alley with you on the field for this to take effect.
Hide in plane sight
You can take the Disengage or Hide action as a bonus action on each of your turns to hide in plane sight. Roll for stealth you don't have to move but if the creature rolls lower than you they can't see you even if your right beside them.
Languages
You can speak, read, and write Common, Sylvain and Goblin.
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