Homebrew Myconid Species Details

 Researchers debate on the origin of the Myconid. Some spectulate that they evolved from common mushrooms. Some say they came as travelers from the Feywilds. Other think they came from the Elemental Chaos.

 Myconids are sentient, living Fungus. Spanning from 2 feet to 6', Myconids come in a variety of shapes and sizes. Myconids typically live in dense forests in groups called "Pods", ranging from 4 to 200 Myconids. Myconids are both Male and Female simultaneously. They mature at 10 years of age and live up to 30 years.

  Myconids can be found in a variety of environments. When they mature, young Myconids leave the Spore and set out to create a new one. Myconids reproduce through spreading spores.

  Myconids cannot talk. They instead communicate through spreading spores, allowing them to communicate telepathically with any that inhale thses spores. Myconids can only communicate, however, if they can understand the language the other party speaks.

Myconid Traits

Myconid Racial Traits

Ability Score Increase

Myconids get +2 to your Wisdom Score and +1 to your Constitution Score.

Languages

Myconids cannot speak. They instead communicate through their spores. You can spread your spores up to a 30 foot radius. You understand, read, and write common and up to 2 other languages of your choice.

Tenacious

You gain proficiency in the Nature and Survival skills.

Immunity

You are immune to poison damage

Regeneration

As an action, you can spend time focusing your body, healing wounds. You gain 1d8 + Constitution Hit Points. You can only use this a number of times per long rest equal to your proficiency bonus. The Myconid can also regenerate lost limbs this way, provided it maintains its head. It may take up to 1d8 days. You also have advantage on Death Saving Throws.

Natural Camouflage

You have advantage on Dex (Stealth) checks to blend in with your surroundings in forest, swamp, and cavern environments while you aren't moving. You appear as a normal mushroom.

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