Homebrew Cadaver Species Details

Cadavers are a jumbled mess of parts of fallen warriors, mages, and priests, come together to form an undead amalgamation created only for battle. Almost none have been seen, but due to their grisly appearance, looking similar to many corpses stitched together, they have earned the name Cadavers in campfire tales and horror stories passed around in small towns and villages. Cadavers typically have little to no recollection of their past lives, however, time and traumatic experiences have been known to awaken dormant memories.

Physically, Cadavers vary in form. One may have a multitude of eyes, another may only have one. One may not have a mouth, another may have mouths over its entire body. It is up to you to decide how your character appears, and it is up to you and your DMs discretion as to whether or not your characters appearance will or should affect the game mechanically in any sort of way. However, one feature is commonplace in Cadavers, and that feature is having extra arms, which is accounted for in the racial traits.

Cadaver Traits

You have the following racial traits.

Ability Scores.

You can choose any +2 and one other +1; or 3 unique +1.

Creature Type.

You are an Undead.

Size.

You are Medium or Small. You choose when you select this race.

Speed.

Your walking speed is 30 feet.

Darkvision.

You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Undead Essence.

You have been brought back from death, a fact represented by the following benefits:

- You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.

- You have advantage on death saving throws.

- You don't need to eat, drink, or breathe.

- You need minimal rest to function, you can finish a long rest in 4 hours, instead of the usual 8.

Secondary Arms.

You have two slightly smaller arms below your primary pair of arms. The secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield a weapon that has the light property.

Knowledge from a Past Life.

You temporarily remember glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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