Homebrew Half-Wolf Species Details
You were born from a werewolf and human. You have long nails almost like claws, a wolf tail and ears, your hair is a mix of human and wolf fur and will regrow faster and your eyes are that of human. As you battle you will gain a taste for blood and you will battle somethings to control the wolf within yourself. You don't transform from a full moon but you instead you can freely transform in to a wolf.(Dire wolf if you beat a Dire Werewolf or become an Alpha).
At times you will be hunted by monster hunters. You can't be cure nor can you spread.
Half-Wolf Traits
Your beast side is growing slowly you will earn it by leveling upDarkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Size
Vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Alignment
They tend toward no particular alignment. The best and the worst are found among them
Speed
Your base walking speed is 40 feet.
Languages
You can speak, read, and write common and you can pick two other standard languages.
Ability Score Increase
You gain a +2 to Str and two +1s to any other ability score.
Age
You can live up 180 years and mature at the rate as human but stop ageing at 40 years old.
A Beastly Heal
At Lvl 3 you will gain the abilty to heal yourself in battle. The number of times you can heal per day will equal you Con Mod
At Lvl 3 - 5 you can heal for 1d8 + Con Mod
At Lvl 6 - 9 you can heal for 2d8 + Con Mod
At Lvl 10 - 13 you heal for 3d8 + Con Mod
At Lvl 14 - 17 you heal for 4d8 + Con Mod
At Lvl 18 - 20 you heal for 5d8 + Con Mod
Enhanced Senses
The user has extremely accurate senses, allowing them to see, hear, smell, taste, and feel better than an average member of their species. + 3 to perception
A Hunter's Glare
When you get mad or angry your eyes change from human to wolf. You gain a +5 to intimidation checks
Bloodlust
When you make a roll to hit on a dice 17 or higher that kills a creature you wll need to make a wisdom save of 14 to control your lust.
You lose control for 30 mins attacking people.
On a fail you see everyone around you as an enemy and you have to attack the closest person to you.
When you hit a person or are hit make a wis save to stab out of your bloodlust
In this mode you gain a +3 Str, - 2 Int and Wis. You can only speak broken common you are immune to being charmed and frighten.
The DM can choose to let the player gain control of this ability after a certain number of rolls.
Shapeshift
At Lvl 3 you gain the abiliy to change into a base wolf you gain a bite and claw attack and your movement speed is 60. AC becomes 10 + Dex Mod
The number of times you can tranform will be your Proficiency Bonus you will regain your transformation after a long rest. You can freely jump out of this transformation back into your normal form.
Transformation last a hour and a creature can make insight vs a deception to see if you really are a wolf.
At Lvl 8 ythe damage from our bite attack will regain HP equal to the damage.
At Lvl 10 you will be able to talk in this form.
At Lvl 12 you can cast magic
Bite 1d6 + Str mod + PB
Claw 1d4 + Str mod + PB
At Lvl 14 your level wll be add on to damage.
At Lvl 16 your transformation now last 4 hours.
At Lvl 20 you can control other wolves around that you an see up to a hour. Limit is 5 wolves at a time. When you attack will a pack you gain Pack Tactics.
Predator Instinct
The user possesses predatory instincts, allowing them to become masters of hunting and tracking. +4 to survival when tracking
One with this ability can discern numerous factors of a situation that make them a master of pursuit and capture. This includes what move a foe will make, where they are headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into one’s hands in combat/pursuit. On a reaction you can insight your the person you are fighting vs a deception if you pass the opponent gets a disadvantage on attacks on you for that turn you can use ths 3 times a day and will be able to reuse after a long rest.
Previous Versions
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11/28/2018 7:09:42 PM
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11/29/2018 5:17:53 PM
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12/1/2018 12:19:01 AM
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12/6/2018 11:48:52 PM
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2/18/2019 3:50:41 PM
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2/25/2019 3:54:41 PM
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