Homebrew Nymph Species Details
Wild Personality
Embodiment of Nature
Nymphs, unless they choose to do so, do not reproduce, but are rather generated by the beauty of the natural world. The beauty of a nymph is so difficult for the mind to comprehend that the brain of an onlooker often simply stops processing visual stimuli to avoid sensory overload. Nymphs are not merely reflections of their environment but are intimately intertwined with it. If the home of a nymph is burned, used as a dumping ground, or otherwise despoiled, the nymph may fade away or become twisted. Similarly, if a nymph is injured, the beauty of the surroundings is likewise diminished, and if a nymph is killed, the area will become twisted and wither.
Sacred Places
Although the nymph may embody a forest or some larger aspect of nature, a nymph's home is a particularly secluded and pristine area, such as a grove, a pool, or a hilltop. Nymphs will defend this area against all intrusion. Nymphs will often use non-lethal force at first unless given reason to believe the intruders have ill-intent or if they reply with deadly attacks of their own.
Friends of nature, such as druids or rangers, may be given an opportunity to explain their presence, and if there is a good reason, maybe offered aid.
Nymph Names
Nymphs have several names. Their first name is in the fashion of the nearby civilization. Their secret name is in Sylvan and usually has to do with nature such as river, wind, deer, jaguar, willow, spring, etc. Many Nymphs choose to have a "last name" to reflect their personality such as a Nymph of the Tree named Tyrande Whisperwind.
Female: Aegle, Aglaia, Alcyone, Amphitrite, Arethusa, Atropos, Calliope, Calypso, Celaeno, Clio, Clotho, Clymene, Chrsothemis, Daphne, Dione, Dryope, Echo, Electra, Erato, Erytheis, Euphrosyne, Euterpe, Galatea, Hesperia, Lachesis, Lotis, Melpomene, Merope, Penelope, Polyhymnia, Procris, Maia, Scylla, Sterope, Taygete, Thalia, Thetis, Urania
Nymph Traits
Your nymph character has a variety of supernatural abilities, due to their fey blood.
Ability Score Increase. Your Charisma score increases by 2, and your Wisdom score increases by 1.
Age. Nymphs age at the same rate as elves, reaching physical maturity by age 20. Once they reach adulthood, they do not age further, and they do not die of old age.
Alignment. Nymphs tend towards chaos and goodness, but can be of any alignment.
Size. Nymphs are slightly shorter and lighter than elves. Your size is Medium.
Speed. Your base walking speed is 30 feet. You also have a swimming speed of 30 feet.
Blinding Beauty. As an action, you can force all humanoids within 30 feet of you to succeed on a Constitution saving throw or become blinded until the end of your next turn. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. Once you use this ability, you can't use it again until after you next roll initiative.
Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey. Your creature type is considered to be both fey and humanoid. Additionally, you have advantage on saving throws against being charmed, and magic can't put you to sleep.
Unearthly Grace. While you are wearing no armor and not wielding a shield, your AC is equal to 10 + your Charisma modifier.
Languages. You can speak, read, and write Common, Elvish, and Sylvan.
Natural proficency. Natural
Nymph Traits
Nymph Traits Your nymph character has a variety of supernatural abilities, due to their fey blood. Ability Score Increase. Your Charisma score increases by 2, and your Wisdom score increases by 1. Age. Nymphs age at the same rate as elves, reaching physical maturity by age 20. Once they reach adulthood, they do not age further, and they do not die of old age. Alignment. Nymphs tend towards chaos and goodness, but can be of any alignment. Size. Nymphs are slightly shorter and lighter than elves. Your size is Medium. Speed. Your base walking speed is 30 feet. You also have a swimming speed of 30 feet. Blinding Beauty. As an action, you can force all humanoids within 30 feet of you to succeed on a Constitution saving throw or become blinded until the end of your next turn. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. Once you use this ability, you can't use it again until after you next roll initiative. Darkvision. Accustomed to twilit forests and the night sky, you haAbility Score Increase.
Your Charisma score increases by 2, and your Wisdom score increases by 1.
Darkvision.
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey.
Your creature type is considered to be both fey and humanoid. Additionally, you have advantage on saving throws against being charmed, and magic can't put you to sleep.
Unearthly Grace.
While you are wearing no armor and not wielding a shield, your AC is equal to 10 + your Charisma modifier.
Languages.
You can speak, read, and write Common, Elvish, and Sylvan.
Racial Proficiency.
Pick one: Nature, survival, or animal handling
Previous Versions
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